Binary
- marathon
- Waheguru
- Posts: 1984
- Joined: Fri May 14, 2010 2:30 pm
Re: Binary
Besides doing what Leif said (moving the sheep at a place somewhere inside a tile), you could also shrink food drop distance to make sure no villager will go to wrong sheep. These things are in my todo list for my AI as well.
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- Forumer
- Posts: 96
- Joined: Thu Dec 12, 2019 3:32 pm
Re: Binary
I've found that food drop distance needs to be at least 8 for farms to work properly. But that's what I experimented with first before deciding to run the DUC every rule pass, and the ingenuity with which villagers try to kill the wrong sheep is impressive, that lot is truly obsessed with killing random sheep For example, shrink the food drop distance but a new sheep walks past the tc on its way to the waiting point and you can be sure there's going to be one vill taking a hit at it. Or sometimes the place where sheep wait happens to be next to your berries and hence mill, again putting them within food drop distance. I've found that simply running the DUC every rule pass was much easier, so at this point I don't really have to micro the sheep anymore like that but I kind of like it with a waiting spot and then them going to get eaten at the tc one by one
- LightTree
- Waheguru
- Posts: 1608
- Joined: Wed Mar 10, 2010 12:21 am
Re: Binary
Thx for the AI and the updates .
Btw, whenever there is a new version please make an update post, otherwise the update goes unnoticed .
Btw, whenever there is a new version please make an update post, otherwise the update goes unnoticed .
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- Forumer
- Posts: 96
- Joined: Thu Dec 12, 2019 3:32 pm
Re: Binary
At the moment it's just fast minor tweaks for the tournament, not something I'd consider really a new version, hence the version numbering with the letters at the end and why I'm not "broadcasting" the updates by making a new post each time.
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- Forumer
- Posts: 96
- Joined: Thu Dec 12, 2019 3:32 pm
Re: Binary
Update 0.2e does have a significant change, it builds a tower in feudal. Development has also moved here: https://github.com/01010100b/AoE2
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Binary
Thx T,
Got your new version !
I'll update the AI_tourney_PACK when i've got some releases from some other new AIs.
Got your new version !
I'll update the AI_tourney_PACK when i've got some releases from some other new AIs.
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
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- Forumer
- Posts: 96
- Joined: Thu Dec 12, 2019 3:32 pm
Re: Binary
Update v0.2f fixes a bug that could sometimes make it get stuck without a lumber camp
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- Forumer
- Posts: 96
- Joined: Thu Dec 12, 2019 3:32 pm
Re: Binary
Update 0.2g fixes a new bug with sn-camp-max-distance that was introduced with the previous bug fix. Also some further minor tweaks.
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- Forumer
- Posts: 96
- Joined: Thu Dec 12, 2019 3:32 pm
Re: Binary
Update 0.2h makes some more minor tweaks, in particular it delays horse-collar and double-bit-axe until it has clicked up to castle. Now I'm going to stop tweaking, this will be the final tournament version unless some serious bug shows up
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- Swami
- Posts: 118
- Joined: Sat Jun 15, 2013 6:12 pm
Re: Binary
why in late empiral, Saracen don't make Mamluk, it make knight and xx...