Binary

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01010100
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Re: Binary

Post by 01010100 »

samoer wrote:
Tue Feb 11, 2020 6:38 pm
why in late empiral, Saracen don't make Mamluk, it make knight and xx...
Because not all civs have civ-specific unit choices implemented yet, a friend of mine is responsible for that part but he didn't have time the past couple of days. Knights + xx is the generic choice for civs that don't have civ-specific units yet. You can check the civ-specific choices here: https://github.com/01010100b/AoE2/blob/ ... gyCivs.per

01010100
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Re: Binary

Post by 01010100 »

Version 0.2i fixes a - pretty funny - bug that could make the scout go to its allies sheep.

01010100
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Re: Binary

Post by 01010100 »

Version 0.2j are some minor tweaks so it at least has some chance against StrongBow

01010100
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Re: Binary

Post by 01010100 »

Version 0.2k removes faulty team cooperation and makes it more aggressive

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Leif Ericson
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Re: Binary

Post by Leif Ericson »

Nice. Back to the drawing board on that one?

01010100
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Re: Binary

Post by 01010100 »

Leif Ericson wrote:
Sat Feb 15, 2020 4:42 pm
Nice. Back to the drawing board on that one?
Well I just completely removed it for the moment. I'll get back to it later. Right now i'm implementing a proper build order first, as was said on the stream it either should flush or go FC, not half and half. I'll probably have another update ready in a couple of hours fixing those things.

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Leif Ericson
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Re: Binary

Post by Leif Ericson »

Sweet. Looking forward to it. I received the same advice for my first AI, and I think going for a specific strategy definitely helped.

01010100
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Re: Binary

Post by 01010100 »

Version 0.2l has some better attack/retreat decision and follows an actual build order. Not that it seems to matter much, as it's following an FC and still can't get its castle time under 18min.

01010100
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Re: Binary

Post by 01010100 »

Version 0.2m fixes an issue that could stop it from starting trade.

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LightTree
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Re: Binary

Post by LightTree »

Thx for the work and updates :).

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