Page 2 of 9

Re: BambiV020 dot 3

Posted: Tue Apr 07, 2020 6:00 pm
by samoer
This is a strong AI, I like it.

BambiV020 dot 9

Posted: Wed Apr 08, 2020 7:51 am
by interlepus
Thanks for the positive feedback for my ai.
I couldn't have made it without the help of the ai scripting community, so alot of thanks also goes to them!

BambiV020 dot 9 is online. I left dot 3 online also just in case there's a bug that i might have missed.

Dot 9's improvements (compared to dot 3) are:
* More intelligent countering (beta testing)
* Rudimentary start on enemy-civ countermeasures (beta testing)
* Aggressive play when an ally is in need (beta testing)
* NEW: makes towers and/or mangonels in certain situations
* Modified scouting and repair parameters

Re: BambiV020 dot 9

Posted: Wed Apr 08, 2020 9:36 am
by 01010100
Nice.
After game 75/75
Bambi - InFamous-Celtic: 12 3 0
Bambi - Kosmos3.00beta2: 11 4 0
Bambi - Meleon: 15 0 0
Bambi - Strong Bow v1b: 4 11 0
Bambi - UlyssesWK: 6 9 0

Took 54.92 m, 0.73 m/game
Not sure what's up with Meleon though, I'll switch it out for testing :)

BambiV020 dot 14

Posted: Fri Apr 10, 2020 5:54 am
by interlepus
Hi all,

Bambi dot 14 is online. See top of this thread please.

** Some logical bugs were worked out.
(e.g. like it wouldn't resign when it has no TC, because with the "emergency rebuild" module, it skips over all other rules, and also over the resign rules. I have put these resign rules before the emergency rebuild module so it reads these rules now)
** It can now play BYZANTINES - although this is still in beta-testing !!!
** Nomad is also in beta-testing and already alot of bugs are fixed since dot 9
** It can now also build docks and fishing ships (only nomad as the other maps are only land maps, but if there is a big enough pond it might)
** Still working on counters
** Still working on more advance attack strategies, these aren't activated yet as they are too buggy at the moment
** Will build towers now also if it feels the need/feels threatened

GL HF!!!

BambiV021 dot 0

Posted: Thu Apr 16, 2020 11:33 am
by interlepus
BambiV021 dot 0 is online.

New playable civ are the Celts.
Nomad map still in beta-testing.
Updated loads of logical and syntax bugs.

Will work on tributing system in further dots and also new civs & maps.
After this i'm going to work on counters, strategies and rushes.
Maybe in the near future I might add my first DUC programming code, but not yet ;-)

BambiV021 dot 1

Posted: Fri Apr 17, 2020 6:57 am
by interlepus
Hi all,

BambiV021 dot 1 is online

Updates include:

* It now can play with Goths
* Updates on nomad-play (as it is still buggy)
* Updates on more intelligent market placement
* Other syntax script and logical errors rectified

GL HF!

BambiV021 dot 3

Posted: Sat Apr 18, 2020 11:59 am
by interlepus
BambiV021 dot 3 is online

Got out some stupid programming bugs

gl hf

BambiV022 dot 0

Posted: Sat Apr 25, 2020 4:09 am
by interlepus
New BambiV022 dot 0 uploaded

* Logical bugs and scripting errors corrected
* Minor tweaks to decision making processes & counters

* Concentrated on adding new civs:
---Teutons & Saracens (BambiV022+)
---Celts & Goths (BambiV021+)
---Byzantines (BambiV020+)
---Persians (BambiV019+)
---Vikings (BambiV018+)
---Britons (BambiV017+)
---Franks (BambiV014+)
---Spanish (BambiV001+)

* Concentrated on adding new maps:
---Gold Rush (BambiV022+)
---Highland (BambiV021+)
---Nomad (BambiV020+)
---Yucatan (BambiV018+)
---Ghost Lake & Mongolia (BambiV017+)
---Black Forest (BambiV014+)
---Arabia (BambiV001+)

TODO:
* All civs
* WK compatibility
* Walling experiments
* Intelligent villager distribution system
* Tributing system
* Rush strategies
* Attack strategies
* ...

Re: BambiV022 dot 0

Posted: Sat Apr 25, 2020 9:10 am
by Esty
Sounds great ! thx for the multiple good works, Interlepus

Re: BambiV022 dot 9

Posted: Mon May 04, 2020 4:04 pm
by interlepus
New BambiV022 dot 9

* Extra can play Mongols
* Some major and minor bugs were tweaked out
* Experimental stuff late feudal / early castle
* Extra modules programmed:
--Fail-Safe module (experimental)
--Boom economy & villager soldiers module + attack group initialization (experimental)
--Water module (only fishing atm)
--More intelligent market processes (tweaks & experimental)
--Intelligent Team Game resign rules (still needs some work)

Thanks for the tips & feedback everyone! :-)