Valkyrie Warriors AI

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Esty
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Joined: Wed Dec 30, 2015 7:37 am

Valkyrie Warriors AI

Post by Esty »

Ai made for the Davis CUP series, by Electricity and Esty

It plays land open maps & any civilization.
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Valkyrie Warriors.zip
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Last edited by Esty on Wed Jul 15, 2020 1:29 pm, edited 10 times in total.
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

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Esty
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Re: Valkyrie Warriors AI

Post by Esty »

Uploaded the official version of Valkyrie Warriors AI taking part to the qualifications stage round 2 (DC5)

Added :
- ability to train militiaman-line in feudal/castle if enemy goes eagles
- upgrades required for militia
- new condition to the already existing resign-rules, preventing Valkyrie to resign too early
- conscription upgrade !
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

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Esty
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Joined: Wed Dec 30, 2015 7:37 am

Re: Valkyrie Warriors AI

Post by Esty »

New release with few improvements

- pockets might train units more consistently in castle-age
- added escrow rules for ri-paladin / ri-elite-eagle-warrior
- improved the BO for pockets
- added researchs like ri-cartography / ri-caravan
- added skirmishers as counter units + hand-canonners in imperial-age
- changed villagers behaviour against towers
-fixed an issue related to boar luring
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

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Esty
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Joined: Wed Dec 30, 2015 7:37 am

Re: Valkyrie Warriors AI

Post by Esty »

New version of Valkyrie Warrior

- Much better against opponents going FC kts/eagles
- better economy balance
- better micro villagers
- infantry can target enemie's towers
- bug fixed related to the targetting
- new escrow-rules for faster ages researchs
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

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Leif Ericson
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Re: Valkyrie Warriors AI

Post by Leif Ericson »

- Much better against opponents going FC kts/eagles
Boo!

jk :P
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

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Esty
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Joined: Wed Dec 30, 2015 7:37 am

Re: Valkyrie Warriors AI

Post by Esty »

valkyrie new version. Fixed a bug with the mining-camps
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

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Esty
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Posts: 889
Joined: Wed Dec 30, 2015 7:37 am

Re: Valkyrie Warriors AI

Post by Esty »

New version just uploaded
- Improved mining-camp building rules
- improved pocket's behaviour (more aggressive and helpfull in castle-age)
- and few more things
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

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Esty
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Posts: 889
Joined: Wed Dec 30, 2015 7:37 am

Re: Valkyrie Warriors AI

Post by Esty »

New upload
Fixed a bug with the meso-civs
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

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Esty
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Posts: 889
Joined: Wed Dec 30, 2015 7:37 am

Re: Valkyrie Warriors AI

Post by Esty »

New version !

- improved rules related to mining-camp building
- improved behaviour of the military units to help the retreat from the threat
- added military comparition with the target player
- improved rules to force villagers to target sheeps instead of berries
- added civilian militia to the fight against skirmishers/infantry in feudal-age
- added new escrow : elite skirmisher
- modified buildings priority during the transition feudal->castle age
- changed few gathering percentages
- + minor details
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

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Esty
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Posts: 889
Joined: Wed Dec 30, 2015 7:37 am

Re: Valkyrie Warriors AI

Post by Esty »

New version !

Many few improvements here and there. Might play smarter.
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

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