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Valkyrie Warriors AI
Posted: Sat Mar 21, 2020 1:22 pm
by Esty
Ai made for the Davis CUP series, by Electricity and Esty
It plays land open maps & any civilization.
Re: Valkyrie Warriors AI
Posted: Mon Apr 13, 2020 10:01 am
by Esty
Uploaded the official version of Valkyrie Warriors AI taking part to the qualifications stage round 2 (DC5)
Added :
- ability to train militiaman-line in feudal/castle if enemy goes eagles
- upgrades required for militia
- new condition to the already existing resign-rules, preventing Valkyrie to resign too early
- conscription upgrade !
Re: Valkyrie Warriors AI
Posted: Sun Jun 28, 2020 1:23 am
by Esty
New release with few improvements
- pockets might train units more consistently in castle-age
- added escrow rules for ri-paladin / ri-elite-eagle-warrior
- improved the BO for pockets
- added researchs like ri-cartography / ri-caravan
- added skirmishers as counter units + hand-canonners in imperial-age
- changed villagers behaviour against towers
-fixed an issue related to boar luring
Re: Valkyrie Warriors AI
Posted: Sun Jul 05, 2020 12:26 pm
by Esty
New version of Valkyrie Warrior
- Much better against opponents going FC kts/eagles
- better economy balance
- better micro villagers
- infantry can target enemie's towers
- bug fixed related to the targetting
- new escrow-rules for faster ages researchs
Re: Valkyrie Warriors AI
Posted: Tue Jul 07, 2020 9:29 am
by Leif Ericson
- Much better against opponents going FC kts/eagles
Boo!
jk
Re: Valkyrie Warriors AI
Posted: Tue Jul 07, 2020 2:18 pm
by Esty
valkyrie new version. Fixed a bug with the mining-camps
Re: Valkyrie Warriors AI
Posted: Wed Jul 08, 2020 11:31 am
by Esty
New version just uploaded
- Improved mining-camp building rules
- improved pocket's behaviour (more aggressive and helpfull in castle-age)
- and few more things
Re: Valkyrie Warriors AI
Posted: Thu Jul 09, 2020 2:20 pm
by Esty
New upload
Fixed a bug with the meso-civs
Re: Valkyrie Warriors AI
Posted: Fri Jul 10, 2020 11:08 am
by Esty
New version !
- improved rules related to mining-camp building
- improved behaviour of the military units to help the retreat from the threat
- added military comparition with the target player
- improved rules to force villagers to target sheeps instead of berries
- added civilian militia to the fight against skirmishers/infantry in feudal-age
- added new escrow : elite skirmisher
- modified buildings priority during the transition feudal->castle age
- changed few gathering percentages
- + minor details
Re: Valkyrie Warriors AI
Posted: Sun Jul 12, 2020 3:47 am
by Esty
New version !
Many few improvements here and there. Might play smarter.