Phyrexx UP

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Esty
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Posts: 889
Joined: Wed Dec 30, 2015 7:37 am

Phyrexx UP

Post by Esty »

Phyrexx was for me a great discovery when i run the Davis CUP season 5.
This AI made by RobinK is well balanced between an aggressive behaviour and a decent economy supporting an amazing amount of military units.

I decided to offer an update with the benefits of the userpatchs 1.4 & 1.5 : Here we go with Phyrexx UP

- Phyrexx UP can now retreat from building's projectiles
- Phyrexx UP does have a strategy as pocket (improvement for teamgames)
- Phyrexx UP can lure boars
- Phyrexx UP can drop his resources
- Phyrexx UP will research squires/tracking and ... arson (yeah it can play WK too) :rofl
- Phyrexx UP has a tsa improved
- Phyrexx UP can now switch his target (improvement for teamgames)
- Phyrexx UP can now train trade-carts (improvement for teamgames)

Rest of this AI is identical to the original version, everything else working so well.
The link to the original Phyrexx : http://forums.aiscripters.com/viewtopic ... it=phyrexx
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Phyrexx UP.rar
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Last edited by Esty on Sat Jul 11, 2020 6:00 am, edited 4 times in total.
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

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Esty
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Posts: 889
Joined: Wed Dec 30, 2015 7:37 am

Re: Phyrexx UP

Post by Esty »

Small update !

- Pocket strategy is improved with a better build order
- added escrow rules to research the imperial-age faster
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

samoer
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Posts: 103
Joined: Sat Jun 15, 2013 6:12 pm

Re: Phyrexx UP

Post by samoer »

why dodn't train paladin?

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Esty
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Posts: 889
Joined: Wed Dec 30, 2015 7:37 am

Re: Phyrexx UP

Post by Esty »

oH its because the original author of this script decided to go for a specific strategy going archers + cav-archers. When i decided to update this cool AI i wanted to respect the work and improved some aspects of phyrexx without touching the strategy and the spirit.
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

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