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Phyrexx was for me a great discovery when i run the Davis CUP season 5.
This AI made by RobinK is well balanced between an aggressive behaviour and a decent economy supporting an amazing amount of military units.
I decided to offer an update with the benefits of the userpatchs 1.4 & 1.5 : Here we go with Phyrexx UP
- Phyrexx UP can now retreat from building's projectiles
- Phyrexx UP does have a strategy as pocket (improvement for teamgames)
- Phyrexx UP can lure boars
- Phyrexx UP can drop his resources
- Phyrexx UP will research squires/tracking and ... arson (yeah it can play WK too)
- Phyrexx UP has a tsa improved
- Phyrexx UP can now switch his target (improvement for teamgames)
- Phyrexx UP can now train trade-carts (improvement for teamgames)
oH its because the original author of this script decided to go for a specific strategy going archers + cav-archers. When i decided to update this cool AI i wanted to respect the work and improved some aspects of phyrexx without touching the strategy and the spirit.
Author of the TRiBaL_Warriors AI and currently PharaoN
Hmm, maybe I should do the same and upload my version of Strongbow, which is optimised for 200 pop instead of 125, and plays all civs.
But I did not add the quality of life codes that you did (no carts, no target switch, no boar hunting, only patrol attack and optimisation for more pop).