Rehoboam

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TheNightPanda
Forumer
Posts: 9
Joined: Sun May 27, 2018 3:22 am

Rehoboam

Post by TheNightPanda »

Hi all 😊
I’m happy to share my first AI “Rehoboam” with you

Game versions: DE only
Settings (standard): Conquest, 200 pop, ressources low, dark age start, any team setup
Map: Arabia (should do fine on similar land maps with normal ressource spawns)
Civilisations: 1v1/pocket - Franks, Lithuanians, Persians, Magyars (prefers Franks)
Civilasations: flank - Mayans, Byzantines, Vikings, Vietnamese (prefers mayans)
Difficulty: Any. Plays on full strength on hardest and extreme. DUC eco is turned off at difficulties lower than hard or taunt 200. Only cheats when taunt 201 is detected.

Rehoboam is so far only made to play paladin civs in 1v1’s and as pocket in team games (prefers Franks) and likes to play Arbalest+Halbadier civs as flank in team games. (prefers mayans)

The playstyle of the ai resembles that of the pre WK meta with flanks going for archers and pockets going fc knights. It has somewhat decent anti trush features and will do a little adapting to enemy strategy but not that much. It plays fairly greedy and defensive.
Rehoboam1.51 is still quite weak, only slightly stronger than the hard DE/HD ai’s.

It is likely that support for all civs will be added at some point but is not the focus at the moment. Support for userpatch might be added in the far future.

General advice for making future scripts simpler and more effective is more than welcome.
Attachments
Rehoboam 1.60a.rar
(107.15 KiB) Downloaded 9 times
Rehoboam 1.60.rar
(209.03 KiB) Downloaded 45 times
Rehoboam1.51.rar
(70.78 KiB) Downloaded 76 times
Last edited by TheNightPanda on Sat Feb 20, 2021 12:47 pm, edited 9 times in total.

TheNightPanda
Forumer
Posts: 9
Joined: Sun May 27, 2018 3:22 am

Update: Rehoboam 1.60

Post by TheNightPanda »

Happy New Year everybody 😊
I’m happy to share my first update for Rehoboam with you!

Changelog from Reboboam 1.51:
-Dark age and feudal age now have 100% DUC controlled economy. Rehoboam now plays fairly similar to how a human might manage its economy in the early game if not harassed. If Rehoboam faces a bug or a situation the DUC eco is not suited for it will go back to the old 1.51 system.
-Castle age and Imperial age has had minor build order adjustments to take advantage of the faster castle age time.
-Major structural changes to the way the code is organized to make editing and future updates easier to script. (No effect on gameplay)
-Now plays on full strength without cheating on both hardest and extreme. Taunt 200 will now turn off new DUC behavior making Rehoboam play like version 1.51. Difficulties below hard will also play without the new DUC behavior. Taunt 201 will turn on ressource cheats. Taunt 202 will turn off ressource cheats. Default is no cheating.
-Win rate vs. Rehoboam 1.51: >95% in both 1v1 and team games.


All comments and advice are welcome. Note that the only focus for this update was early game eco and that other bugs, weaknesses and missing features will be looked at in future updates. The comming update will likely focus on late game eco.

Many thanks to Esty, Marathon, Promiskuitiv, Aleph, Rubberman, Wildbeast, OffTwo and anyone else i might have forgotten for your contenueus guidance and welcoming community.
A special thanks to CheeseOnToast and Leif Ericson. This update would have been impossible without your guys, especially your help with DUC-commands. Also Leif's awesome encyclopedia has been invaluable.
Last edited by TheNightPanda on Mon Jan 04, 2021 1:56 pm, edited 1 time in total.

lolasik43
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Posts: 7
Joined: Sat Nov 25, 2017 4:05 am

Re: Rehoboam

Post by lolasik43 »

Thank you for AI ;)

FireBall37
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Posts: 17
Joined: Sat Aug 22, 2020 10:49 pm

Re: Rehoboam

Post by FireBall37 »

Hi NightPanda! Your ai looks pretty advanced for having started so soon. I'm looking forward to hearing more about it! :D

TheNightPanda
Forumer
Posts: 9
Joined: Sun May 27, 2018 3:22 am

Re: Rehoboam

Post by TheNightPanda »

Feel free to ask anything you wish to know about. I’m also on the discord forum :)

TheNightPanda
Forumer
Posts: 9
Joined: Sun May 27, 2018 3:22 am

Updated to 1.60a

Post by TheNightPanda »

Updated to 1.60a.

Various bug fixes. Most notably fixed some bugs introduced with the latest DE patches which made 1.60 stop playing in feudal age by sending all vills to corners. Might still happend on very rare occations.

This is the version that will be used for the DE AI Ladder. I'm hoping to have 1.61 ready within a month or so :)

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