Iām happy to share my first AI āRehoboamā with you
Game versions: DE only
Settings (standard): Conquest, 200 pop, ressources low, dark age start, any team setup
Map: Arabia (should do fine on similar land maps with normal ressource spawns)
Civilisations: 1v1/pocket - Franks, Lithuanians, Persians, Magyars (prefers Franks)
Civilasations: flank - Mayans, Byzantines, Vikings, Vietnamese (prefers mayans)
Difficulty: Any. Plays on full strength on hardest and extreme. DUC eco is turned off at difficulties lower than hard or taunt 200. Only cheats when taunt 201 is detected.
Rehoboam is so far only made to play paladin civs in 1v1ās and as pocket in team games (prefers Franks) and likes to play Arbalest+Halbadier civs as flank in team games. (prefers mayans)
The playstyle of the ai resembles that of the pre WK meta with flanks going for archers and pockets going fc knights. It has somewhat decent anti trush features and will do a little adapting to enemy strategy but not that much. It plays fairly greedy and defensive.
Rehoboam1.51 is still quite weak, only slightly stronger than the hard DE/HD aiās.
It is likely that support for all civs will be added at some point but is not the focus at the moment. Support for userpatch might be added in the far future.
General advice for making future scripts simpler and more effective is more than welcome.