Rehoboam

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FireBall37
Swami
Posts: 175
Joined: Sat Aug 22, 2020 10:49 pm
Location: United States

Re: Updated to 1.80

Post by FireBall37 »

TheNightPanda wrote:
Sat Jul 09, 2022 7:50 am
(still sucks)
:lol:
author of the Shadow AI and Snippets

kunyi
Guru
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Joined: Tue Mar 21, 2006 7:48 am

Re: Rehoboam

Post by kunyi »

wow

TheNightPanda
Swami
Posts: 142
Joined: Sun May 27, 2018 3:22 am

Re: Rehoboam

Post by TheNightPanda »

Hey mate. I see you wrote me a PM but your account settings blocks me from replying. Just PM me on discord instead :)

lolasik43
Forumer
Posts: 37
Joined: Sat Nov 25, 2017 4:05 am

Re: Rehoboam

Post by lolasik43 »

Thank you for Update :rolleyes:

spadetwo
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Joined: Tue Jul 19, 2022 5:11 am

Re: Updated to 1.80

Post by spadetwo »

TheNightPanda wrote:
Sat Jul 09, 2022 7:50 am
This version is pretty close to the one playing in the final stage of Davis Cup 6, just polished a little bit.

Changelog from 1.70b:
-Improved ranged group micro.
-Introducing melee group micro. (Nothing fancy, mainly just moving the army around the map)
-Improved coordination between ranged/melee armies as well as flank/pocket.
-Improved scouting.
-Improved villager micro vs drush/MAA/scrush.
-Improved anti trush. (still sucks)
-Improved castle age timing for flank/1v1/2v2.
-Can now change target player if the current target player is sevearly damaged.
-Countless bug fixes.
-Pockets will now prioritise mititary over faster imp timing if the enemy is going all in.
-Flanks will now go full archer/crossbow in 3v3/4v4 and play more defensively in feudal.
-Can now play on any speed settings. (Speed hack will still make Rehoboam weaker though)
-Reduced lag in big team games.
-UP compatability. (Much weaker on UP compared to DE though, mainly due to buggy militatary micro as well as early game DUC-eco being handicapped. Roughly 70% DE strength early game and 90% DE strength late game.)
-Now supports persians as pocket and franks/persians as flank. This is only ment for use on settings without fixed position though. For full DE strength use mayan as flank in 3v3/4v4 and franks for everything else.
-Winrate vs. Rehoboam 1.70b on DE: >90% in 1v1/2v2 and and >95% in 3v3/4v4.

This will probably be the last major update and the last update to significantly improve Rehoboams overall winrate. Future updates will most likely be much smaller and more focused on specific quality of life features and playing vs humans.
The rehoboam mod seems remains 1.70b. Did you selected the wrong file?

TheNightPanda
Swami
Posts: 142
Joined: Sun May 27, 2018 3:22 am

Re: Rehoboam

Post by TheNightPanda »

It should have been updated. Did you click on check for updates?

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Leif Ericson
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Location: United States

Re: Rehoboam

Post by Leif Ericson »

The mod is 1.70b on my end also. The mod description looks like the description for 1.80 though.

spadetwo
Forumer
Posts: 7
Joined: Tue Jul 19, 2022 5:11 am

Re: Rehoboam

Post by spadetwo »

TheNightPanda wrote:
Sun Jul 24, 2022 12:14 pm
It should have been updated. Did you click on check for updates?
I resubed the mod. The description updated, but AI files still remains 1.70b.

TheNightPanda
Swami
Posts: 142
Joined: Sun May 27, 2018 3:22 am

Updated to 1.80a

Post by TheNightPanda »

-Ranged micro now works on any speed setting, including laggy multiplayer games. (Though it will still be weaker with lag like any other ai). For maximum strength choose highest fps settings in options.
-Ranged micro will be stronger in some situations.
-Deer luring now works on Arena
-Boar luring fixed/improved, mainly for high fps settings.
-Works with new DE balance patch
-Removed some spam chat.
-The DE mod is now properly updated and also includes 3 micro scenarios.

This is a minor update. I don't have much time for scripting so don't expect any big updates as of now. I'm still around though and will read any messages in this thread even if I don't reply directly.

spadetwo
Forumer
Posts: 7
Joined: Tue Jul 19, 2022 5:11 am

Re: Updated to 1.80a

Post by spadetwo »

TheNightPanda wrote:
Sun Sep 11, 2022 9:10 am
-Ranged micro now works on any speed setting, including laggy multiplayer games. (Though it will still be weaker with lag like any other ai). For maximum strength choose highest fps settings in options.
-Ranged micro will be stronger in some situations.
-Deer luring now works on Arena
-Boar luring fixed/improved, mainly for high fps settings.
-Works with new DE balance patch
-Removed some spam chat.
-The DE mod is now properly updated and also includes 3 micro scenarios.

This is a minor update. I don't have much time for scripting so don't expect any big updates as of now. I'm still around though and will read any messages in this thread even if I don't reply directly.
Nice job! Will you make some strategies dealing walling? If so, it will be super competitive against human players.

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