UCS Ai

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DirkTryneli
Forumer
Posts: 1
Joined: Thu Jan 02, 2020 8:04 am

UCS Ai

Post by DirkTryneli »

My Ai, will use Unusual Crazy Strategies

Strategies:
Full Scouts, Dark-Castle Age, working on
Full MAA, Dark-Castle Age, 0%
FC Knights, Scorps, 0%
FC Pikeman, Scorps, 0%

For now, i have borrow, Attack, Constants and Hunt, from jdstankosky, http://forums.aiscripters.com/viewtopic.php?f=8&t=2711
Everything else is by me, inspired from the Script JD

Have to make my own Attack, Constants and Hunt Scripts

Game-type: RM
Map: Arabia
Resources: Standard
Victory: Conquest
Starting Age: Dark Age
Ending Age: Depends (Scouts Castle Age )
Difficulty: For now, use non rushing AI, 1vs1, my AI wont win
Civ: non Eagle
Pop: 200
UCS AI.rar
(11.73 KiB) Downloaded 351 times
Last edited by DirkTryneli on Sat Jan 02, 2021 3:05 am, edited 6 times in total.

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offwo
Guru
Posts: 541
Joined: Mon Feb 21, 2011 9:31 am

Re: UCS Ai

Post by offwo »

Sounds interesting, but I don't think you uploaded a file.
those hackers are just idiots, i spit on them :lol: - Mabuse

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jdstankosky
Guru
Posts: 911
Joined: Thu Nov 25, 2010 12:30 pm
Location: Florida, USA
Contact:

Re: UCS Ai

Post by jdstankosky »

I don't even remember making that AI, it's nowhere in my archives :rofl
Do not try to script a counter for everything. That is reactionary, and always slower than taking the initiative in battle. Decide from the start what you are going to do, and do not waiver from it. Own it.

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