
Hey everyone!
This is literally my first post, and I wanted to share an AI I have been working on since the HD days (on and off). I was able to learn so much about AI creation from this site over the years, and I religiously use the ScriptEd program for my Forthwind.AI. So in a way of giving back, I present to you Forthwind!
GENERAL FEATURES:
- Can play 1vs1's or in team games (utilizes pocket, or flank strategies).
- Has an array of strategies for every age. It utilizes different strategies for each age, such as scouts or eagles in feudal age, to knights or crossbows in the castle age and beyond!
- Uses most of the new units in DE as well as from previous DLC's (i.e. steppe lancers, battle elephants, condottiero and more!)
- Can play all land maps, including nomad and MegaRandom maps decently well! Mixed water maps are supported too (islands isn't efficient enough yet, and forget about migration lol).
- Responds to an array of taunts like request for resources, strategy change-up, build a market at the flared location, and more.
- Uses some userpatch features (basic ones, as I'm still learning!) This includes the AI retreating from TC arrows, towers, or castle fire (only reacts to the first one it sees until it is destroyed for some reason).
- is up to date, meaning that it supports all civs (including the new burgundians and sicilians). Forthwind can play most settings and will be updated as new updates come out.
MORE DETAILS:
Forthwind is a random map ai that uses an element of random strategies along with adaptive/reactive strategies. What this means is Forthwind will actually commit to a strategy other than archers in the feudal age, such as scouts into skirms, eagles, trush, fast castle, and more. In the castle age Forthwind will randomly select from a select number of strategies as well. All the while doing this, he will react to what strategy you are going. This could be something like prebuilding towers to counter your archers, training spearmen, skirms, and other counter units if you train alot of a certain class of unit etc. I have created the AI in this way to help keep the game interesting and not have it feel like you're NOT playing the same game every time.
Forthwind has come a long way since the HD days, and I only committed to uploading him to the other site, aok.blacksmith, once I thought he was stable enough for other people to enjoy. One large reason I committed to creating an AI was due to BRUTAL internet, as well as not so long ago I was rocking a 10 year old asus gaming laptop and it was hardly good enough for multiplayer, and I recently figured maybe other people are in the same boat as I was in! Hope people can have fun with it.
Anyway, if you'd like to know more about this ai, it's really not too shabby. In no way is it a barbarian or top tier ai like that, but I have spent hundreds of hours in creating an efficient ai that uses much less rules than those AI's. It currently can play any land or mixed water maps, including nomad and megarandom efficiently (please no migration). It is a very "new" ai, meaning it's already been updated to support the new Burgundian and Sicilian civs! This also includes support for the new maps in the recent patch as well.
Give Forthwind a try in a 1v1, or a team game! There is a readme.txt file, as well as an update.txt that includes more detailed information about Forthwind and is updated every new release! Please note this AI is ONLY tested on the Definitive Edition version of Age of Empires 2! Use other versions at your own risk.
Thanks for checking out my AI!
As always, GL HF!
;================Newest Updates:
;================*Forthwind Version 2.1 and Jester 1.1 (Released January 18, 2022):
Version 2.1 is out now! Another large update here, so please read the "update.txt" file that comes with the download for all the new details!
Hey everyone!
It's been a few months since I have provided an update for Forthwind. I have been busy so the updates will certainly be minimal after this point. I invite you to read the updates.txt file for more information on that that is attached in the zip file.
There are now 2 ai's in this download with 2 different names. To sum it up, you all know Forthwind, this ai is the same AI as it was before just with new version 2.0 updates.
Jester on the other hand is the most up-to-date version of the old "Forthwind [T]" version that I made before. This version is similar to Forthwind, but different and I didn't like the name before (Forthwind [T]), so I changed it to something new!
Currently, Jester plays somewhat differently than Forthwind, usually making wiser decisions sometimes, and is generally a little more difficult than Forthwind. I had hopes to make this like my new "go-to" ai, but lost interest in the project. So for now just think of it as the "next-generation Forthwind"

For Version 2.1 (Forthwind) and Version 1.1 (Jester) there will be a post going over the update details. Happy 1 year of Forthwind updates!

Kind regards,
- ScreamingKoos