Shadow
- FireBall37
- Swami
- Posts: 191
- Joined: Sat Aug 22, 2020 10:49 pm
Re: Shadow
Sounds good Arpheus! And thanks for all your helpful comments
- FireBall37
- Swami
- Posts: 191
- Joined: Sat Aug 22, 2020 10:49 pm
Re: Shadow
Alright, here's the new Shadow! This is probably one of the biggest changes I've made to Shadow in a while, so I'd appreciate your help testing and seeing if there are any bugs on your machines
Shadow can now play all team games, and I made a bunch of other small improvements too.
Tell me what you think of his play if you so desire. Thanks!
Shadow can now play all team games, and I made a bunch of other small improvements too.
Tell me what you think of his play if you so desire. Thanks!
Last edited by FireBall37 on Thu Dec 30, 2021 6:49 pm, edited 1 time in total.
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- Forumer
- Posts: 40
- Joined: Wed Mar 10, 2021 1:11 pm
Re: Shadow
Hi Fireball,
I have tested the new AI and it has a very major flaw on my DE version which should be fixed before doing further testing since it messes up the complete build order.
When it starts the game it brings 2 of the 4 sheep under the TC, one goes scouting and one stays untouched for like forever. This completely disrupts the build order von the get go and once the first 2 sheep are eaten the food vills have to go make a mill and walk back and forth.
I have tested the new AI and it has a very major flaw on my DE version which should be fixed before doing further testing since it messes up the complete build order.
When it starts the game it brings 2 of the 4 sheep under the TC, one goes scouting and one stays untouched for like forever. This completely disrupts the build order von the get go and once the first 2 sheep are eaten the food vills have to go make a mill and walk back and forth.
- FireBall37
- Swami
- Posts: 191
- Joined: Sat Aug 22, 2020 10:49 pm
Re: Shadow
I will try to fix this problem. I have not switched to DE yet so I appreciate others who can help me out on DE!
I will probably reupload Shadow in the next few days
I will probably reupload Shadow in the next few days
- FireBall37
- Swami
- Posts: 191
- Joined: Sat Aug 22, 2020 10:49 pm
Re: Shadow
I will try to fix this problem. I have not switched to DE yet so I appreciate others who can help me out on DE!
I will probably reupload Shadow in the next few days
So was the problem that the one sheep did not move under the tc once found?
I will probably reupload Shadow in the next few days
So was the problem that the one sheep did not move under the tc once found?
- wattle
- Swami
- Posts: 218
- Joined: Fri Aug 15, 2014 1:06 pm
- Location: Germany
Re: Shadow
MangudAI-all-in (wip, to be continued, when I retire from work )
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.
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- Forumer
- Posts: 40
- Joined: Wed Mar 10, 2021 1:11 pm
Re: Shadow
Yes it seems as if the AI forgets about one of the 4 starting sheep. And it took around 15 minutes for it to finally find it.FireBall37 wrote: ↑Fri Dec 17, 2021 12:44 pm...
So was the problem that the one sheep did not move under the tc once found?
Here a link to a screenshot
https://i.postimg.cc/7hkNK1Dp/Sheep-Problem.jpg
And yes I'm from Austria
- FireBall37
- Swami
- Posts: 191
- Joined: Sat Aug 22, 2020 10:49 pm
- FireBall37
- Swami
- Posts: 191
- Joined: Sat Aug 22, 2020 10:49 pm
Re: Shadow
Alright, finished up the final version of 4.11 (assuming no major oversights)! I worked on final improvements to his team gaming play. In my tests, he is able to beat Barbarian consistently in 4v4's etc. Here's some of what changed:
TeamGames
--ability to play imbalanced games to some extent (1v2's, 3v4's, ffa's etc): Shadow will krush instead of flushing
--perhaps the biggest change: pockets will team up with one flank for the whole game to do the maximum amount of damage
--improved retargetting
--overall adjustments to play teamgames properly
--added cooperation goals 420, 11, 478-479, 46, 392
General
--Ability to force a krush in with taunt 131 from any player
--improved ability to detect if the enemy is krushing
--improved spear micro, including ability to stay under nearby towers for safety
--more spears if the situation requires it
--improved anti-drush micro
--more optimized krush build order and eco balance
Hope you enjoy!
TeamGames
--ability to play imbalanced games to some extent (1v2's, 3v4's, ffa's etc): Shadow will krush instead of flushing
--perhaps the biggest change: pockets will team up with one flank for the whole game to do the maximum amount of damage
--improved retargetting
--overall adjustments to play teamgames properly
--added cooperation goals 420, 11, 478-479, 46, 392
General
--Ability to force a krush in with taunt 131 from any player
--improved ability to detect if the enemy is krushing
--improved spear micro, including ability to stay under nearby towers for safety
--more spears if the situation requires it
--improved anti-drush micro
--more optimized krush build order and eco balance
Hope you enjoy!