Shadow

Upload your latest creations here.
Please note that by posting comments to posts in this forum you forfeit your personal copyright on whatever you post. AI Scripters reserves the right to re-use objective comments in script reviews without requiring the posting author's permission. Credit, where appropriate will be given in such cases.
User avatar
FireBall37
Swami
Posts: 191
Joined: Sat Aug 22, 2020 10:49 pm

Re: Shadow

Post by FireBall37 »

Sounds good Arpheus! And thanks for all your helpful comments :D

User avatar
FireBall37
Swami
Posts: 191
Joined: Sat Aug 22, 2020 10:49 pm

Re: Shadow

Post by FireBall37 »

Alright, here's the new Shadow! This is probably one of the biggest changes I've made to Shadow in a while, so I'd appreciate your help testing and seeing if there are any bugs on your machines :)

Shadow can now play all team games, and I made a bunch of other small improvements too.

Tell me what you think of his play if you so desire. Thanks!
Last edited by FireBall37 on Thu Dec 30, 2021 6:49 pm, edited 1 time in total.

Arpheus
Forumer
Posts: 40
Joined: Wed Mar 10, 2021 1:11 pm

Re: Shadow

Post by Arpheus »

Hi Fireball,
I have tested the new AI and it has a very major flaw on my DE version which should be fixed before doing further testing since it messes up the complete build order.
When it starts the game it brings 2 of the 4 sheep under the TC, one goes scouting and one stays untouched for like forever. This completely disrupts the build order von the get go and once the first 2 sheep are eaten the food vills have to go make a mill and walk back and forth.

User avatar
FireBall37
Swami
Posts: 191
Joined: Sat Aug 22, 2020 10:49 pm

Re: Shadow

Post by FireBall37 »

I will try to fix this problem. I have not switched to DE yet so I appreciate others who can help me out on DE!
I will probably reupload Shadow in the next few days ;)

User avatar
FireBall37
Swami
Posts: 191
Joined: Sat Aug 22, 2020 10:49 pm

Re: Shadow

Post by FireBall37 »

I will try to fix this problem. I have not switched to DE yet so I appreciate others who can help me out on DE!
I will probably reupload Shadow in the next few days ;)

So was the problem that the one sheep did not move under the tc once found?

User avatar
wattle
Swami
Posts: 218
Joined: Fri Aug 15, 2014 1:06 pm
Location: Germany

Re: Shadow

Post by wattle »

Arpheus wrote:
Fri Dec 17, 2021 4:27 am
von the get go
German spotted I suppose :P
MangudAI-all-in (wip, to be continued, when I retire from work :P )
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.

Arpheus
Forumer
Posts: 40
Joined: Wed Mar 10, 2021 1:11 pm

Re: Shadow

Post by Arpheus »

FireBall37 wrote:
Fri Dec 17, 2021 12:44 pm
...
So was the problem that the one sheep did not move under the tc once found?
Yes it seems as if the AI forgets about one of the 4 starting sheep. And it took around 15 minutes for it to finally find it.

Here a link to a screenshot
https://i.postimg.cc/7hkNK1Dp/Sheep-Problem.jpg

And yes I'm from Austria :)

User avatar
FireBall37
Swami
Posts: 191
Joined: Sat Aug 22, 2020 10:49 pm

Re: Shadow

Post by FireBall37 »

Alright thanks! :)

User avatar
FireBall37
Swami
Posts: 191
Joined: Sat Aug 22, 2020 10:49 pm

Re: Shadow

Post by FireBall37 »

Arpheus wrote:
Sat Dec 18, 2021 4:11 am
Yes it seems as if the AI forgets about one of the 4 starting sheep.
Uploaded a fix. :)

User avatar
FireBall37
Swami
Posts: 191
Joined: Sat Aug 22, 2020 10:49 pm

Re: Shadow

Post by FireBall37 »

Alright, finished up the final version of 4.11 (assuming no major oversights)! I worked on final improvements to his team gaming play. In my tests, he is able to beat Barbarian consistently in 4v4's etc. Here's some of what changed:

TeamGames
--ability to play imbalanced games to some extent (1v2's, 3v4's, ffa's etc): Shadow will krush instead of flushing
--perhaps the biggest change: pockets will team up with one flank for the whole game to do the maximum amount of damage :devil
--improved retargetting
--overall adjustments to play teamgames properly
--added cooperation goals 420, 11, 478-479, 46, 392

General
--Ability to force a krush in with taunt 131 from any player
--improved ability to detect if the enemy is krushing
--improved spear micro, including ability to stay under nearby towers for safety
--more spears if the situation requires it
--improved anti-drush micro
--more optimized krush build order and eco balance

Hope you enjoy! :)

Post Reply