Shadow

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FireBall37
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Re: Shadow 4.11 New Blood

Post by FireBall37 »

Thanks Arpheus for the feedback! I am thankful you are testing and offering ideas for improvement.
Arpheus wrote:
Mon Jan 31, 2022 10:08 am
  • the first sheep are collected in a way that they are almost on top of each other making it a bit harder for the vills to collect food. Maybe you had a reason to program it that way
  • When the first three sheep are almost eaten it seems one villager goes making the mill and then comes back without collecting berries. Seems like a waste of efficiency so early in the game
  • Both boars/rhinos are brought in a way that one is rotting a lot since both are there at the same time. Also the scout starts to bring in deer too early in my opinion while there are still both boar/rhinos on the TC.
  • Also while boar and deer are partially rotting under the TC I saw the villagers create up to 4 farms which seems excessive wood waste. I can't remember if they used the berries well
Next thing which I would love would be to have it play more civs. I still switch to standard AI most of the time simply since it plays all the Civs which offers great diversity and surprises compared to playing only one civ. I can only imagine it means a lot of work.
I agree that the Dark Age can be improved :lol: These are all good suggestions, stuff to work on in the future.
Actually, just between us Shadow does ok at other knight civs, so you can try if you want ;) I will be looking to expand him soon

Arpheus
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Re: Shadow 4.11 New Blood

Post by Arpheus »

Thats great to hear that other knight civs work. I never checked but do they research wheelbarrow / hand cart at some time in the game? I think that and blood lines are the most important differences compared to Vikings.

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FireBall37
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Re: Shadow 4.11 New Blood

Post by FireBall37 »

Current version does not; this is the main reason for its being weaker with other civs :rolleyes:

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FireBall37
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Re: Shadow 4.11 New Blood

Post by FireBall37 »

Hey guys, update for Shadow coming soon :devil

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wattle
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Re: Shadow 4.11 New Blood

Post by wattle »

FireBall37 wrote:
Thu May 19, 2022 9:53 pm
Hey guys, update for Shadow coming soon :devil
As a german I might say: Ich bin gespannt wie ein Flitzebogen :lol:
MangudAI-all-in (wip, to be continued, when I retire from work :P )
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.

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FireBall37
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Re: Shadow 4.11 New Blood

Post by FireBall37 »

I'm happy to hear it :lol:

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FireBall37
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Re: Shadow 4.12 Beta

Post by FireBall37 »

Only archers to beat skirms?? :o

Here is a new version of Shadow! I've made a lot of changes, but I won't have time to completely finish this up, so here is the beta version, only for DE/1v1 games. I hope you enjoy it--I like watching the new and different style that Shadow goes for now :D Don't expect anything too much, as there are many fixes still needed, but here is a challenge to the skirm meta maybe? :lol:

Biggest changes:
- Created a full archer flush strategy and lots of archer micro
- Many improvements to Shadow's Dark Age
- Improved late game build, cutting out wasteful techs and buildings
- Many bugs fixed
- Also, Shadow can play with any non-meso civs, but Vikings will be his tournament civ for now

gl hf :)

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FireBall37
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Re: Shadow 4.12 Beta

Post by FireBall37 »

Cmon guys where are all the updates? We need some new stuff soon :( :unsure:

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FireBall37
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Re: Shadow

Post by FireBall37 »

First update to Shadow in quite a while. I have tried many improvements since 4.12 but they ended up getting too complicated, so I've disabled much of the new stuff for now, that will come later.

Changelog:
-Mostly just tweaks to Dark Age efficiency (there are some bugs still)

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FireBall37
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Re: Shadow

Post by FireBall37 »

uploaded 4.14, this update features mainly small bugfixes, some army micro improvements, and some eco improvements :)

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