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Re: Shadow

Posted: Sat Oct 23, 2021 8:22 pm
by FireBall37
Sounds good Arpheus! And thanks for all your helpful comments :D

Re: Shadow

Posted: Mon Dec 13, 2021 9:34 am
by FireBall37
Alright, here's the new Shadow! This is probably one of the biggest changes I've made to Shadow in a while, so I'd appreciate your help testing and seeing if there are any bugs on your machines :)

Shadow can now play all team games, and I made a bunch of other small improvements too.

Tell me what you think of his play if you so desire. Thanks!

Re: Shadow

Posted: Fri Dec 17, 2021 4:27 am
by Arpheus
Hi Fireball,
I have tested the new AI and it has a very major flaw on my DE version which should be fixed before doing further testing since it messes up the complete build order.
When it starts the game it brings 2 of the 4 sheep under the TC, one goes scouting and one stays untouched for like forever. This completely disrupts the build order von the get go and once the first 2 sheep are eaten the food vills have to go make a mill and walk back and forth.

Re: Shadow

Posted: Fri Dec 17, 2021 12:44 pm
by FireBall37
I will try to fix this problem. I have not switched to DE yet so I appreciate others who can help me out on DE!
I will probably reupload Shadow in the next few days ;)

Re: Shadow

Posted: Fri Dec 17, 2021 12:44 pm
by FireBall37
I will try to fix this problem. I have not switched to DE yet so I appreciate others who can help me out on DE!
I will probably reupload Shadow in the next few days ;)

So was the problem that the one sheep did not move under the tc once found?

Re: Shadow

Posted: Fri Dec 17, 2021 2:16 pm
by wattle
Arpheus wrote:
Fri Dec 17, 2021 4:27 am
von the get go
German spotted I suppose :P

Re: Shadow

Posted: Sat Dec 18, 2021 4:11 am
by Arpheus
FireBall37 wrote:
Fri Dec 17, 2021 12:44 pm
...
So was the problem that the one sheep did not move under the tc once found?
Yes it seems as if the AI forgets about one of the 4 starting sheep. And it took around 15 minutes for it to finally find it.

Here a link to a screenshot
https://i.postimg.cc/7hkNK1Dp/Sheep-Problem.jpg

And yes I'm from Austria :)

Re: Shadow

Posted: Sun Dec 19, 2021 2:36 pm
by FireBall37
Alright thanks! :)

Re: Shadow

Posted: Mon Dec 20, 2021 6:35 pm
by FireBall37
Arpheus wrote:
Sat Dec 18, 2021 4:11 am
Yes it seems as if the AI forgets about one of the 4 starting sheep.
Uploaded a fix. :)

Re: Shadow

Posted: Wed Dec 29, 2021 2:46 pm
by FireBall37
Alright, finished up the final version of 4.11 (assuming no major oversights)! I worked on final improvements to his team gaming play. In my tests, he is able to beat Barbarian consistently in 4v4's etc. Here's some of what changed:

TeamGames
--ability to play imbalanced games to some extent (1v2's, 3v4's, ffa's etc): Shadow will krush instead of flushing
--perhaps the biggest change: pockets will team up with one flank for the whole game to do the maximum amount of damage :devil
--improved retargetting
--overall adjustments to play teamgames properly
--added cooperation goals 420, 11, 478-479, 46, 392

General
--Ability to force a krush in with taunt 131 from any player
--improved ability to detect if the enemy is krushing
--improved spear micro, including ability to stay under nearby towers for safety
--more spears if the situation requires it
--improved anti-drush micro
--more optimized krush build order and eco balance

Hope you enjoy! :)