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Rhapsody
Posted: Thu Sep 02, 2021 12:46 pm
by halcyon88
I built this AI from scratch but it is very very simple and I only just started learning to script.
There will, no doubt, be plenty of bugs and things to fix
Putting my versions out there.
Would appreciate any advice. I am totally new to scripting but having lots of fun even with just very basic stuff.
- Rhapsody0004.rar
- Very weak AI but give it a shot. Work in progress. No UP stuff yet. Doesn't lure boars yet. Goes for defensive castle drop and mass paladin. ONLY PLAYS HUNS! Doesn't have any housing rules yet.
- (3.88 KiB) Downloaded 207 times
I've taken a step back and started from scratch for Rhapsody version 5 onwards. Newer versions may therefore be considerably weaker than older versions. I am still learning to script.
Re: First two versions of my first ever AI
Posted: Thu Sep 02, 2021 12:57 pm
by MrElephant
First Post!
Looking forward to trying out your new version, as I know you have been working hard on the AI.
Keep up the good work, and aim for the stars (Barbarian)
Re: First two versions of my first ever AI
Posted: Thu Sep 02, 2021 12:59 pm
by halcyon88
I really need to know what commands to use to stop the long distance gathering, lol. That would already be a big improvement. I'd really like my AI to just replenish its dropsites when it's just a few tiles away but they still like to gather across the whole map 11
Re: First two versions of my first ever AI
Posted: Thu Sep 02, 2021 12:59 pm
by halcyon88
MrElephant wrote: ↑Thu Sep 02, 2021 12:57 pm
First Post!
Looking forward to trying out your new version, as I know you have been working hard on the AI.
Keep up the good work, and aim for the stars (Barbarian)
Ty, working hard, sure, but only for 1 day so far LOL
Re: First two versions of my first ever AI
Posted: Thu Sep 02, 2021 2:09 pm
by Leif Ericson
I really need to know what commands to use to stop the long distance gathering, lol.
Check out the drop distance SNs:
https://airef.github.io/strategic-numbe ... p-distance
Re: First two versions of my first ever AI
Posted: Thu Sep 02, 2021 3:20 pm
by halcyon88
The key seems to be that I have to learn to combine that SN to stop the long distance travelling along with another fact to act upon in a useful way in order to replenish dropsites effectively.
Re: First two versions of my first ever AI
Posted: Thu Sep 02, 2021 3:31 pm
by Leif Ericson
To be clear, those drop distance SNs are the distance from the nearest dropsite, not the main TC. Usually I keep these SNs constant throughout the game and simply increase sn-mining-camp-distance and sn-lumber-camp-distance over time.
Re: First two versions of my first ever AI
Posted: Fri Sep 03, 2021 2:44 am
by halcyon88
Thanks, Leif.
Re: First two versions of my first ever AI
Posted: Fri Sep 03, 2021 4:34 am
by halcyon88
Working on V3 today and spent all day scripting those two versions yesterday so I can safely say that I am addicted 11.
Re: First two versions of my first ever AI
Posted: Fri Sep 03, 2021 4:36 am
by TheNightPanda
halcyon88 wrote: ↑Fri Sep 03, 2021 4:34 am
Working on V3 today and spent all day scripting those two versions yesterday so I can safely say that I am addicted 11.
Great! 11 get used to it