Immortal v0.10c

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TheMaximalBeing
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Posts: 87
Joined: Fri Jun 02, 2017 11:00 pm
Location: Australia

Immortal v0.10c

Post by TheMaximalBeing »

This is a full DUC AI with a wide variety of strategies and supports all civs. Some strategies are significantly stronger than others due to limited time to test them. All units are controlled 100% with DUC (no TSA or attack-groups at all).

Supported Settings
  • Games: UserPatch with Wololo Kingdoms OR the Definitive Edition
  • Game type: Random Map
  • Map: Open land maps
  • Civilization: All Civs (including the latest expansions)
  • Resources: Standard
  • Starting age: Dark or Imp with High res
  • Population cap: 200+
  • Speed: 1.5 - 2.0 (don't use speedhack)
Early-game strategies (each with a unique BO)
  • Fast Feudal into: (1) archers, (2) archers+skirms, (3) skirms, (4) drush then archers, (5) drush then archers and skirms, (6) MAA then archers, (7), MAA then archers and skirms, (8) scouts then castle, (9) scouts then skirms, (10), scouts then archers, (11), scouts then archers and skirms, (12) eagles
  • Fast Castle into: (13) boom, (14) knight, (15) camel, (16) eagle, (17) UU, (18) archers, (19) with drush,
  • Fast Imperial into: (20) monks, (21) gunpowder
  • Incomplete strategies: tower-rush, full-water, water+scouts, water+archers
After the early-game strategy is complete, the army composition is completely unique to the civ and is adapted to counter both the enemy civ and its current army composition.

Known Bugs / Issues:
  • Building quickwallers may place walls when not at their foundation, or refuse to build anything
  • To-tc walls may be unreachable or placed poorly. Also wall builders may sometimes trap themselves
  • ID loops to find garrisoned units (especially villagers) may cause lag
  • there is no micro for scopions. Immortal will still make them but they will be idle
DE specific bugs
  • (workaround applied) blocking of automatic villager runaway not working
  • blocking of automatic villager garrison not working
  • (unfixable) Smart TC ungarrison (i.e. putting vills onto back resource when under attack) not working
  • (unfixable) TC trickle ungarrison not working
DE version 0.10c:
DE_VERSION Immortal v0.10c.zip
(416.32 KiB) Downloaded 112 times
WK version 0.10c (Not compatible with DE):
WK_VERSION Immortal v0.10c.zip
(414.88 KiB) Downloaded 55 times
AOC version 0.9c (Not compatible with WK or DE):
AOC_VERSION Immortal v0.9c (beta).rar
(299.75 KiB) Downloaded 594 times
Last edited by TheMaximalBeing on Wed Nov 08, 2023 4:26 am, edited 49 times in total.

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DrinkMix
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Joined: Wed Jan 13, 2021 7:52 pm

Re: Immortal

Post by DrinkMix »

Very nice! Can't wait to see the first official release of Immortal! I imagine it will sweep the competition and to see it perform in Davis Cup VI as well as the DE tournament that MrElephant and halycon are hosting!

- Electricity
Author of too many scripts...
Legacy AIs -> https://github.com/eleclib/arch
Current AI/s -> viewtopic.php?f=8&t=4259
Miscellaneous -> https://github.com/eleclib

- Electricity
- Thaldren

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MrElephant
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Joined: Sun Dec 20, 2020 6:28 am

Re: Immortal

Post by MrElephant »

Hey TheMaximalBeing! -its awesome to see there is a thread about your AI. I am very interested in this project and Immortal's potential.
Author of Charon, Reactionary, Ahulane, and BlackKnight!

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FireBall37
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Posts: 175
Joined: Sat Aug 22, 2020 10:49 pm
Location: United States

Re: Immortal

Post by FireBall37 »

How many strategies??? :o This is great @TheMax (imalBeing)
author of the Shadow AI and Snippets

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Promiskuitiv
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Joined: Thu Nov 10, 2011 1:07 pm

Re: Immortal

Post by Promiskuitiv »

Super exciting! Looking forward to it. :dance

TheMaximalBeing
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Re: Immortal

Post by TheMaximalBeing »

Released v0.8f (beta) for WK

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FireBall37
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Location: United States

Re: Immortal

Post by FireBall37 »

Nice! Second DL :)
author of the Shadow AI and Snippets

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wattle
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Posts: 187
Joined: Fri Aug 15, 2014 1:06 pm
Location: Germany

Re: Immortal

Post by wattle »

Awesome to have your AI. Very much appreciated :rolleyes:
From the games I watched I would say one thing that got esp. my attention is the resilience when it gets raided.
Esp. me with my bad multitasking I need to constantly look for its new backup camps, can't count on the AI letting stupidly slaughter their vills :lol:
MangudAI-all-in (wip, to be continued, when I retire from work :P )
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.

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DrinkMix
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Re: Immortal

Post by DrinkMix »

Civilization: All except those from the latest two expansions (Burgundians, Bohemians, Poles, Sicilians). Also, cannot have any enemies pick these.
Uh oh... that might be a problem if I end up going vs Immortal in that DE tournament, does that mean I get a free win?
Author of too many scripts...
Legacy AIs -> https://github.com/eleclib/arch
Current AI/s -> viewtopic.php?f=8&t=4259
Miscellaneous -> https://github.com/eleclib

- Electricity
- Thaldren

TheMaximalBeing
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Posts: 87
Joined: Fri Jun 02, 2017 11:00 pm
Location: Australia

Re: Immortal

Post by TheMaximalBeing »

Uh oh... that might be a problem if I end up going vs Immortal in that DE tournament, does that mean I get a free win?
I guess so.. Until I add the new civs

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