You should consider allowing it to play other civs.
It almost won a FFA where was Immortal in, if didn't got 2v1 in the end, with Binary and Immortal attacking at same time.
MangudAI-all-in
- wattle
- Swami
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- Location: Germany
Re: MangudAI-all-in
In theory some civs could also work similar, like Mayans with plumes, Cumans with cipchaks, Berbers with camel-archers, spanish with conquistadores.
But to be honest its not my goal, since I like to play mongols all in micro with ideally elite Mangudais. I'm sorry.
And it could use so much improvement, has many flaws, issues and limitations. I like rather to work on that, if even I have time for that.
But to be honest its not my goal, since I like to play mongols all in micro with ideally elite Mangudais. I'm sorry.
And it could use so much improvement, has many flaws, issues and limitations. I like rather to work on that, if even I have time for that.
MangudAI-all-in (wip, to be continued, when I retire from work )
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.
- wattle
- Swami
- Posts: 218
- Joined: Fri Aug 15, 2014 1:06 pm
- Location: Germany
Re: MangudAI-all-in
I added a no-military-DUC version of MangudAI-all-in, which is intended to be used for Kimberly Azula's AI ladder for weaker AIs.
It is based on the 0.1.2 version, but I added esp some recent parts of the building-rules from version 0.3a, which uses up-build place-control.
There is a no-DUC-at-all version and a no-military-micro version, that uses FireBalls Sheep-claim, which I very much like.
It is based on the 0.1.2 version, but I added esp some recent parts of the building-rules from version 0.3a, which uses up-build place-control.
There is a no-DUC-at-all version and a no-military-micro version, that uses FireBalls Sheep-claim, which I very much like.
- Attachments
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- MangudAI-all-in_0.1c no-military-micro.zip
- (35.6 KiB) Downloaded 281 times
Last edited by wattle on Wed Aug 23, 2023 6:06 pm, edited 1 time in total.
MangudAI-all-in (wip, to be continued, when I retire from work )
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.
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- Swami
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- Joined: Fri May 20, 2016 4:01 am
- Location: Russia
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- Forumer
- Posts: 49
- Joined: Thu Aug 01, 2019 12:49 am
Re: MangudAI-all-in
Version 0.3a, Military/Action.per
Line 47, rule too long.
Dang
Line 47, rule too long.
Dang
- wattle
- Swami
- Posts: 218
- Joined: Fri Aug 15, 2014 1:06 pm
- Location: Germany
Re: MangudAI-all-in
Sorry, I test it sometimes on one, sometimes on the other version. Rule is split now.Aynshtaynn wrote: ↑Sun Nov 13, 2022 11:08 amVersion 0.3a, Military/Action.per
Line 47, rule too long.
Dang
MangudAI-all-in (wip, to be continued, when I retire from work )
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.
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- Forumer
- Posts: 49
- Joined: Thu Aug 01, 2019 12:49 am
Re: MangudAI-all-in
No worries, I was just excited, that's all. I still am though, let's seewattle wrote: ↑Sun Nov 13, 2022 4:00 pmSorry, I test it sometimes on one, sometimes on the other version. Rule is split now.Aynshtaynn wrote: ↑Sun Nov 13, 2022 11:08 amVersion 0.3a, Military/Action.per
Line 47, rule too long.
Dang
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- Forumer
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- Joined: Thu Aug 01, 2019 12:49 am
Re: MangudAI-all-in
Great unit micro, but just runs ahead with 1 Mangudai, causing it to be easily picked off before other units arrive. Very vulnerable against monks for the same reason, the AI just builds an army for the enemy because it doesn't bother to build big enough of a group to kill a monk before the monk converts the unit. Even 3 or 5 mangudais would be better than one.
Good early economy with good Castle age times, but I feel like aiming for 50 villagers only severely holds the AI back as the game goes on.
This is an AI that one could say "Man, good AI", and it can be even better.
Good early economy with good Castle age times, but I feel like aiming for 50 villagers only severely holds the AI back as the game goes on.
This is an AI that one could say "Man, good AI", and it can be even better.
- wattle
- Swami
- Posts: 218
- Joined: Fri Aug 15, 2014 1:06 pm
- Location: Germany
Re: MangudAI-all-in
Uploading version 0.3b beta for Arandis tournament. [edit: 0.3c is the successor to be used for PoA]
It's an old version from where I somewhat endet up I think in Nov last year. Not sure how much it differs from 0.3a, but the attack I think I changed to attack-now, since the TSA+patrol-attack did override Fireballs ranged-micro-code.
Checked vs HD AI (medium strong flush), if it gets back stone, it usually can get in the stone and drop the castle. If not it is doomed.
Unfortunately I can't see myself taking time for scripting in the foreseeable future.
It's an old version from where I somewhat endet up I think in Nov last year. Not sure how much it differs from 0.3a, but the attack I think I changed to attack-now, since the TSA+patrol-attack did override Fireballs ranged-micro-code.
Checked vs HD AI (medium strong flush), if it gets back stone, it usually can get in the stone and drop the castle. If not it is doomed.
Unfortunately I can't see myself taking time for scripting in the foreseeable future.
- Attachments
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- MangudAI-all-in_0.3b.zip
- (44.81 KiB) Downloaded 364 times
Last edited by wattle on Sun Apr 30, 2023 11:17 pm, edited 1 time in total.
MangudAI-all-in (wip, to be continued, when I retire from work )
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.
- wattle
- Swami
- Posts: 218
- Joined: Fri Aug 15, 2014 1:06 pm
- Location: Germany
Re: MangudAI-all-in
PoA submit I guess
- Attachments
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- MangudAI-all-in_0.3c.zip
- (46.13 KiB) Downloaded 355 times
MangudAI-all-in (wip, to be continued, when I retire from work )
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.