MangudAI-all-in

Upload your latest creations here.
Please note that by posting comments to posts in this forum you forfeit your personal copyright on whatever you post. AI Scripters reserves the right to re-use objective comments in script reviews without requiring the posting author's permission. Credit, where appropriate will be given in such cases.
yeppyy100
Forumer
Posts: 5
Joined: Thu Jun 23, 2022 3:46 pm

Re: MangudAI-all-in

Post by yeppyy100 »

You should consider allowing it to play other civs.

It almost won a FFA where was Immortal in, if didn't got 2v1 in the end, with Binary and Immortal attacking at same time.
_

User avatar
wattle
Swami
Posts: 192
Joined: Fri Aug 15, 2014 1:06 pm
Location: Germany

Re: MangudAI-all-in

Post by wattle »

In theory some civs could also work similar, like Mayans with plumes, Cumans with cipchaks, Berbers with camel-archers, spanish with conquistadores.
But to be honest its not my goal, since I like to play mongols all in micro with ideally elite Mangudais. I'm sorry.
And it could use so much improvement, has many flaws, issues and limitations. I like rather to work on that, if even I have time for that.
MangudAI-all-in (wip, to be continued, when I retire from work :P )
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.

User avatar
wattle
Swami
Posts: 192
Joined: Fri Aug 15, 2014 1:06 pm
Location: Germany

Re: MangudAI-all-in

Post by wattle »

I added a no-military-DUC version of MangudAI-all-in, which is intended to be used for Kimberly Azula's AI ladder for weaker AIs.
It is based on the 0.1.2 version, but I added esp some recent parts of the building-rules from version 0.3a, which uses up-build place-control.
There is a no-DUC-at-all version and a no-military-micro version, that uses FireBalls Sheep-claim, which I very much like.
Attachments
MangudAI-all-in_0.1c no-military-micro.zip
(35.6 KiB) Downloaded 86 times
Last edited by wattle on Wed Aug 23, 2023 6:06 pm, edited 1 time in total.
MangudAI-all-in (wip, to be continued, when I retire from work :P )
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.

GamesGod
Swami
Posts: 109
Joined: Fri May 20, 2016 4:01 am
Location: Russia

Re: MangudAI-all-in

Post by GamesGod »

For weak AI? Oh, it's for my ai :D thank u)
Developer of GamesGod AI

Aynshtaynn
Forumer
Posts: 49
Joined: Thu Aug 01, 2019 12:49 am

Re: MangudAI-all-in

Post by Aynshtaynn »

Version 0.3a, Military/Action.per
Line 47, rule too long.
Dang :head

User avatar
wattle
Swami
Posts: 192
Joined: Fri Aug 15, 2014 1:06 pm
Location: Germany

Re: MangudAI-all-in

Post by wattle »

Aynshtaynn wrote:
Sun Nov 13, 2022 11:08 am
Version 0.3a, Military/Action.per
Line 47, rule too long.
Dang :head
Sorry, I test it sometimes on one, sometimes on the other version. Rule is split now.
MangudAI-all-in (wip, to be continued, when I retire from work :P )
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.

Aynshtaynn
Forumer
Posts: 49
Joined: Thu Aug 01, 2019 12:49 am

Re: MangudAI-all-in

Post by Aynshtaynn »

wattle wrote:
Sun Nov 13, 2022 4:00 pm
Aynshtaynn wrote:
Sun Nov 13, 2022 11:08 am
Version 0.3a, Military/Action.per
Line 47, rule too long.
Dang :head
Sorry, I test it sometimes on one, sometimes on the other version. Rule is split now.
No worries, I was just excited, that's all. I still am though, let's see :)

Aynshtaynn
Forumer
Posts: 49
Joined: Thu Aug 01, 2019 12:49 am

Re: MangudAI-all-in

Post by Aynshtaynn »

Great unit micro, but just runs ahead with 1 Mangudai, causing it to be easily picked off before other units arrive. Very vulnerable against monks for the same reason, the AI just builds an army for the enemy because it doesn't bother to build big enough of a group to kill a monk before the monk converts the unit. Even 3 or 5 mangudais would be better than one.

Good early economy with good Castle age times, but I feel like aiming for 50 villagers only severely holds the AI back as the game goes on.

This is an AI that one could say "Man, good AI", and it can be even better. :lol:

User avatar
wattle
Swami
Posts: 192
Joined: Fri Aug 15, 2014 1:06 pm
Location: Germany

Re: MangudAI-all-in

Post by wattle »

Uploading version 0.3b beta for Arandis tournament. [edit: 0.3c is the successor to be used for PoA]
It's an old version from where I somewhat endet up I think in Nov last year. Not sure how much it differs from 0.3a, but the attack I think I changed to attack-now, since the TSA+patrol-attack did override Fireballs ranged-micro-code.
Checked vs HD AI (medium strong flush), if it gets back stone, it usually can get in the stone and drop the castle. If not it is doomed.

Unfortunately I can't see myself taking time for scripting in the foreseeable future.
Attachments
MangudAI-all-in_0.3b.zip
(44.81 KiB) Downloaded 128 times
Last edited by wattle on Sun Apr 30, 2023 11:17 pm, edited 1 time in total.
MangudAI-all-in (wip, to be continued, when I retire from work :P )
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.

User avatar
wattle
Swami
Posts: 192
Joined: Fri Aug 15, 2014 1:06 pm
Location: Germany

Re: MangudAI-all-in

Post by wattle »

PoA submit I guess
Attachments
MangudAI-all-in_0.3c.zip
(46.13 KiB) Downloaded 132 times
MangudAI-all-in (wip, to be continued, when I retire from work :P )
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.

Post Reply