Update 0.4c for DC7 Final Stage Round 1 (DE only)
- Should retreat from Castles
Ideally the retreat now circles around the scary object, instead of moving back and forth countless times.
However, sometimes it may still not overcome bigger obstacles and like some forests
When behind enemy lines and gets pressured, will run through enemy town [bad]
- Builds houses more to the back, to leave space for the front castle
- Builds a tower under pressure, however likely at the gold-mc
- Should sell/buy to afford a castle (might do so in some instances when not ideal)
- Should update immediately when an enemy TC or castle goes down, to no longer be scared of that area
- No longer gradually increase town-size for attack, instead just set town-size to 255
- Mostly for my own play together with
one MangudAI ally, I added some taunts to help it set up its base to my liking. (I haven't tested with more than 1 MangudAI)
Taunt this number and flare a location. MangudAI will try to build the corresponding building at that spot, when it can or the scripted build allowes it.
If you taunt a different building before it has started building, it will reset your previous request and attempt the new one!
If you taunt while one or more flares are displayed, it will immediately trigger at the location of the last flare.
Palisade-walling will not work if there are already two or more flares displayed
146 - Build a lumber-camp at the flared location (when ready).
147 - Build a gold-mining-camp at the flared location (when ready).
148 - Build a stone-mining-camp at the flared location (when ready).
149 - Build a mill at the flared location (when ready).
150 - Build a house at the flared location.
151 - Build a blacksmith at the flared location.
52 - Build a market at the flared location. (same taunt-nr as for DE AI)
54 - Build a wall between the two flared locations. (same taunt-nr as for DE AI)
155 - Build a tower at the flared location.
69 - Delete the building at the flared location. (same taunt-nr as for DE AI)