Hello everyone!
I've working on this AI for the last few weeks, and managed to get this release just in time for Prince of Arabia. I've wanted to make an AI for AoK for quite some time and here it is. The main idea behind The King is to have unique strategies (and taunts) for each civilization it can play. I'm sure there's still a lot to polish before I can call it finished, but the basic structure is already done.
Cannot play water maps (for now).
Only plays AoK civs.
Feel free to report any bug or make any suggestion!
The King 1.1 (AoK AI)
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- Forumer
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- Joined: Fri Feb 17, 2023 5:36 am
The King 1.1 (AoK AI)
- Attachments
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- The King 1.1b.rar
- (11.07 KiB) Downloaded 23 times
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- The King 1.0.rar
- (6.24 KiB) Downloaded 111 times
Last edited by Tobi19 on Thu Jan 25, 2024 11:58 am, edited 3 times in total.
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- Forumer
- Posts: 15
- Joined: Fri Feb 17, 2023 5:36 am
Re: The King 1.1 (AoK AI)
Hi!
Wandering Robots is really close so I decided to release The King's first update. I'm not making a changelog this time because a lot has changed compared to last version and I actually lost track of the details . Anyway, this is a really big update (it's almost 3 times the size of 1.0), I rewrote most of the code I already had and then added a bunch of things, mainly strategies and tactics. It's still far from finished but I'm quite happy so far as it is a lot stronger than last version.
Wandering Robots is really close so I decided to release The King's first update. I'm not making a changelog this time because a lot has changed compared to last version and I actually lost track of the details . Anyway, this is a really big update (it's almost 3 times the size of 1.0), I rewrote most of the code I already had and then added a bunch of things, mainly strategies and tactics. It's still far from finished but I'm quite happy so far as it is a lot stronger than last version.
Last edited by Tobi19 on Thu Jun 29, 2023 1:26 pm, edited 2 times in total.
- FireBall37
- Swami
- Posts: 175
- Joined: Sat Aug 22, 2020 10:49 pm
- Location: United States
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- Forumer
- Posts: 15
- Joined: Fri Feb 17, 2023 5:36 am
Re: The King 1.1 (AoK AI)
Reupload to fix an enormous bug I can't believe I didn't see before.
- Attachments
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- The King 1.1b.rar
- (11.07 KiB) Downloaded 96 times
- FireBall37
- Swami
- Posts: 175
- Joined: Sat Aug 22, 2020 10:49 pm
- Location: United States
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- Forumer
- Posts: 15
- Joined: Fri Feb 17, 2023 5:36 am
Re: The King 1.1 (AoK AI)
It wasn't making pikemen in castle age because it prioritizes the pikemen upgrade first but the condition to make start making pikemen again was not having pikemen researched.
I think something similar happened with longswords.