ATM&Longbow
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- Forumer
- Posts: 39
- Joined: Tue Mar 07, 2023 6:36 pm
ATM&Longbow
These two AI's are adapted from COBRA-CAR. ATM is mainly used to assist human players. It is like a supporting role. Longbow likes to use archers.
- Attachments
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- ATM&Longbow(DE).zip
- (21.37 KiB) Downloaded 68 times
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- ATM&Longbow(WK).zip
- (19.64 KiB) Downloaded 39 times
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- ATM&Longbow(OLD).zip
- Need more than 1.5
- (19.47 KiB) Downloaded 46 times
Last edited by gmiwol on Wed Sep 18, 2024 2:57 am, edited 1 time in total.
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- Forumer
- Posts: 39
- Joined: Tue Mar 07, 2023 6:36 pm
Re: ATM&Longbow
ATM found some problems in actual combat and optimized them.
1. The problem of building too many castles in a narrow map was originally intended to strengthen the defense of the allies, but it went too far, so the upper limit of defensive buildings is now set.
2. In order to avoid the overflow of resources, ATM has restrictions on the conditions of tribute, but the restrictions on gold are too much, which looks very un-ATM. In addition, the tribute of stones is too strong, and various items have been adjusted.
1. The problem of building too many castles in a narrow map was originally intended to strengthen the defense of the allies, but it went too far, so the upper limit of defensive buildings is now set.
2. In order to avoid the overflow of resources, ATM has restrictions on the conditions of tribute, but the restrictions on gold are too much, which looks very un-ATM. In addition, the tribute of stones is too strong, and various items have been adjusted.
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- Forumer
- Posts: 39
- Joined: Tue Mar 07, 2023 6:36 pm
Re: ATM&Longbow
24.9.18 ATM content is supplemented again.
1.ATM can now automatically pay tribute (note: it will only be triggered when allies' resources are extremely low, and the instruction to pay tribute is still valid. )
2.ATM can only contribute surplus resources, but it rarely collects food, so the probability of food contribution is low, and now it has increased a little farmland.
Finally, the player's doubts about ATM are supplemented.
1.ATM only pays tribute to redundant resources, so sometimes it doesn't respond to the tribute instruction sent by it. It may be that it is short of resources after paying tribute to other allies, or its own resources are temporarily short. This is not a problem. Just wait for a moment. ATM's own resources are almost unlimited. In terms of tribute, it can only pay tribute to redundant resources, and unlimited tribute to resources must be prohibited.
2.ATM has an upper limit on the amount of tribute each time, which does not mean that it can only give you so much, and you can send tribute requests to it many times.
3.Maybe you will think that ATM is very similar to another AI named Petard, which is correct, because I want its combat effectiveness to be average when modifying ATM. At this time, I took a fancy to Petard characteristics of reducing intensity and increasing fun, so I incorporated the key features of Petard into ATM, which means that I will not update Petard in the future.
1.ATM can now automatically pay tribute (note: it will only be triggered when allies' resources are extremely low, and the instruction to pay tribute is still valid. )
2.ATM can only contribute surplus resources, but it rarely collects food, so the probability of food contribution is low, and now it has increased a little farmland.
Finally, the player's doubts about ATM are supplemented.
1.ATM only pays tribute to redundant resources, so sometimes it doesn't respond to the tribute instruction sent by it. It may be that it is short of resources after paying tribute to other allies, or its own resources are temporarily short. This is not a problem. Just wait for a moment. ATM's own resources are almost unlimited. In terms of tribute, it can only pay tribute to redundant resources, and unlimited tribute to resources must be prohibited.
2.ATM has an upper limit on the amount of tribute each time, which does not mean that it can only give you so much, and you can send tribute requests to it many times.
3.Maybe you will think that ATM is very similar to another AI named Petard, which is correct, because I want its combat effectiveness to be average when modifying ATM. At this time, I took a fancy to Petard characteristics of reducing intensity and increasing fun, so I incorporated the key features of Petard into ATM, which means that I will not update Petard in the future.
- FireBall37
- Swami
- Posts: 191
- Joined: Sat Aug 22, 2020 10:49 pm
Re: ATM&Longbow
Thanks for the AIs!
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- Forumer
- Posts: 39
- Joined: Tue Mar 07, 2023 6:36 pm
Re: ATM&Longbow
Longbow has made some adjustments to individual ethnic groups, and the impact is not great. Download it according to the demand.
- Attachments
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- Longbow(ALL3).zip
- (31.07 KiB) Downloaded 48 times