Ranger 3.04

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_II2N_
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Re: Ranger 3.0

Post by _II2N_ »

UnfairestEel wrote:Really?
This is done so that it spends these resources on fishing ships and other boats...
It does these exclusively on Island and Team Island maps although I have never actually tested it myself.
20 minute feudal times? lol.
I geuss I should do something about this...
That was without UP (probably). I quess without boars you may have problems with food if you don't build any farms.

And yeah, once I saw a forward "present" after a terribly failed krush... :P

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UnfairestEel
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Re: Ranger 3.01

Post by UnfairestEel »

Without UP? Maybe That was the problem...
I have tested this "strategy" before, but only on rivers 2v2 and it managed to beat an old version of IS_Machine
I will test again sometime (I think)
Anyway, I'm surprised that you got a "present". I would have thought that Barbarian was too good for that, maybe I should test Barbarian again... :P
The grush does need some fine tuning, I only worked on it for one day and that was because I got bored...
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Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
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UnfairestEel
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Re: Ranger 3.01

Post by UnfairestEel »

I have noticed that Ranger gets Hand-Cart more quickly when it flushes then when it FCs despite a delayed Castle-age.
Can anyone explain why?
I can see some really big early castle-age advantages for vikings...
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
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marathon
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Re: Ranger 3.01

Post by marathon »

After flush, the eco is big and you mass more resources during transition to castle. So, you can collect many hundreds of each resource, enough for anything you wish, including an early hand cart.

Only a blind can't see advandages for a Viking FC. +3 villagers compared to other civs, plus early free hand cart. I have tried several different Viking FC strats, and they all seem to work very well.

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UnfairestEel
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Re: Ranger 3.01

Post by UnfairestEel »

Indeed, Viking Eco in early Castle age could match or even be better than Aztec Early Castle Eco. Don't you think?
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.

kunyi
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Re: Ranger 3.01

Post by kunyi »

hey, ur Ai is bugged i have rec if u want, i runn some test game 2v2 rivers in one game ur maya still feud 30:xx and he had no food and farm for food

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UnfairestEel
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Re: Ranger 3.01

Post by UnfairestEel »

I understand... I don't need a rec but thanks anyway, I will fix it next time I get into scripting.
Thanks ;)
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.

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UnfairestEel
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Re: Ranger 3.02-Watermap AI!

Post by UnfairestEel »

Thanks guys for your reports on the "bug"
It was actually intentional but it was a mistake...
Anyway, unless you grush it really early, it should play Islands and Team Islands better than the standard AI.
Also probably but not definitely, better for Rivers.

This update I enjoyed because AI scripting has been boring recently, but trying out new things has proved more fun :)

Enjoy! :)
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.

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UnfairestEel
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Re: Ranger 3.02-Watermap AI!

Post by UnfairestEel »

Ok, I'm just wondering...
If (civilian-population > 100) without the patch, will I get idle villagers.
or is it only when (unit-type-count villager > 100)

Also, when all the forests have been cut down, and (strategic-number sn-wood-gatherer-percentage > 0) will all the "Woodcutters" be idle or will they go to another resource? (farms)

Ranger Uses it's market brilliantly in the late game when all the wood has run out if no one has noticed this.
It trades food for gold for wood for farms for food for gold for wood for farms for food for gold for wood for farms for food for gold for wood for farms for food for gold for wood for farms for food for gold for wood for farms for food for gold for wood for farms for food for gold for wood for farms for food for gold for wood for farms for food for gold for wood for farms for food for gold for wood for farms for food etc.
btw, I copied and pasted the above cycle :lol:
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.

_II2N_
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Joined: Thu Jul 14, 2011 8:44 am

Re: Ranger 3.02-Watermap AI!

Post by _II2N_ »

(unit-type-count villager > 100) is what causes idle vills without UP. I think the vills will stay idle only if they have no possible source of resource. So if there is farms, they'll go to them. I haven't tested, though.

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