=◬= Illuminati AI =◬=
- Aleph
- Yogi
- Posts: 487
- Joined: Sat Jan 17, 2015 10:07 am
- Location: Germany
Re: =◬= Illuminati AI =◬=
Yeah I actually decided to spam it, because if you only run it once it bugs fairly often and not all units are ungarrisoned.
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: =◬= Illuminati AI =◬=
Oh, this happens because it affects buildings individually, so if a new building is built, it won't have the settings. It only needs to be re-executed after a new building of that type is built and you still want gather-inside for that building type. Only updating if building-class (903) has changed with (building-type-count building-class g:!= gl-previous-count) might be an easier way to do it. It would ensure that walls, gates, towers, and farms don't cause an unnecessary update, too, since they're a different class than 903.
- Aleph
- Yogi
- Posts: 487
- Joined: Sat Jan 17, 2015 10:07 am
- Location: Germany
Re: =◬= Illuminati AI =◬=
Ok, this one is NOT an April Fools' prank.
; changelog 0.9 -> 0.9a
; - increased maximum villager count
; - consequently, may now halt villager and food unit production to reach imperial age faster
; - consequently, added villager cost data consideration in imp and imp transition
; - will now build a 2nd lumber camp in dark age
; - will now build less farms in dark age when flushing
; - will now always support eagle warriors with xbows in late castle age
; - can now retask vills to sheep in early dark age
; - improved boar steal trigger
; - improved early game villager defence
; - improved some strategy switches
; - fixed a problem with hand cart escrow
; - fixed a bug that caused the scout to go idle in 1v1 after not finding the enemy
; - fixed a bug that could prevent battering ram upgrades
; - fixed a bug with searching for enemy's boar
; - many minor tweaks and fixes
; changelog 0.9 -> 0.9a
; - increased maximum villager count
; - consequently, may now halt villager and food unit production to reach imperial age faster
; - consequently, added villager cost data consideration in imp and imp transition
; - will now build a 2nd lumber camp in dark age
; - will now build less farms in dark age when flushing
; - will now always support eagle warriors with xbows in late castle age
; - can now retask vills to sheep in early dark age
; - improved boar steal trigger
; - improved early game villager defence
; - improved some strategy switches
; - fixed a problem with hand cart escrow
; - fixed a bug that caused the scout to go idle in 1v1 after not finding the enemy
; - fixed a bug that could prevent battering ram upgrades
; - fixed a bug with searching for enemy's boar
; - many minor tweaks and fixes
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: =◬= Illuminati AI =◬=
Nice list, thank you
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- Yogi
- Posts: 250
- Joined: Wed Jun 11, 2014 8:54 pm
Re: =◬= Illuminati AI =◬=
- fixed a bug that caused the scout to go idle in 1v1 after not finding the enemy
Hahaah, I was looking forward to this update!!!
It deserves to be tested against Crusade on the ladder. GL
Cheers
Hahaah, I was looking forward to this update!!!
It deserves to be tested against Crusade on the ladder. GL
Cheers
- LightTree
- Waheguru
- Posts: 1608
- Joined: Wed Mar 10, 2010 12:21 am
Re: =◬= Illuminati AI =◬=
Thx for new .
- Aleph
- Yogi
- Posts: 487
- Joined: Sat Jan 17, 2015 10:07 am
- Location: Germany
Re: =◬= Illuminati AI =◬=
big things be a-happenin, me m80s
- ER
- Waheguru
- Posts: 2764
- Joined: Sat Nov 08, 2003 9:23 am
- Location: Johannesburg, South Africa
Re: =◬= Illuminati AI =◬=
Stephen Hawking held a party for time travelers.
He sent the invitation out the day after. Nobody attended.
Ah coffee. The sweet balm by which we shall accomplish today's tasks. ~ Holly Black
He sent the invitation out the day after. Nobody attended.
Ah coffee. The sweet balm by which we shall accomplish today's tasks. ~ Holly Black