Pharaon AI
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Pharaon AI
Very interesting games ! Thx bro
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
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- Swami
- Posts: 163
- Joined: Sun Jan 06, 2013 11:25 am
Re: Pharaon AI
You haven't updated for a while, will something new come soon?
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Pharaon AI
Well, in fact i didn't upload a recent version here for a long time.
Let me share this version : Almost nothing new from the versions shared in the discord lately.
cheers
Let me share this version : Almost nothing new from the versions shared in the discord lately.
cheers
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Pharaon AI
Version 1.0g uploaded
- Improved the behaviour of Pharaon when retreating is requiered
- Forced the decision to research castle-age faster
- modified rules to decide if trush strategy must be deleted
- improved the way flanks are gonna scout in teamgames : They should find their closest enemies better in 4v3, 5v3...
- Improved the behaviour of Pharaon when retreating is requiered
- Forced the decision to research castle-age faster
- modified rules to decide if trush strategy must be deleted
- improved the way flanks are gonna scout in teamgames : They should find their closest enemies better in 4v3, 5v3...
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- LightTree
- Waheguru
- Posts: 1608
- Joined: Wed Mar 10, 2010 12:21 am
Re: Pharaon AI
Thx for new Esty .
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Pharaon AI
version 1.0i uploaded !
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
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- Yogi
- Posts: 250
- Joined: Wed Jun 11, 2014 8:54 pm
Re: Pharaon AI
Hi Esty. I just tried this AI in DE and it is really strong. I like the way it mobilises its troops from one spot to another when attacking and putting extra pressure with towers. I detected a few issues:
-Hunting the second boar always far away from TC.
-Villagers ignoring wolves attacks (in one game I saw a lion killing vills one by one until it got close to an archer).
-Cumans does not build TC in feudal age.
-Forward towers tightly next to each other (I guess it is less efficient that way).
Thx for the AI.
-Hunting the second boar always far away from TC.
-Villagers ignoring wolves attacks (in one game I saw a lion killing vills one by one until it got close to an archer).
-Cumans does not build TC in feudal age.
-Forward towers tightly next to each other (I guess it is less efficient that way).
Thx for the AI.
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Pharaon AI
Pharaon version 1.0j uploaded
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
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- Yogi
- Posts: 250
- Joined: Wed Jun 11, 2014 8:54 pm
Re: Pharaon AI
Hi dude. Cumans are broken now (unidentified). The second boar issue persists. Perhaps the rules for re-scouting are too tight and the scout often go to explored areas, a couple of tiles from TC may help. So far I hae only seen dark age issues. After that is doing very well. GL