The General and The Sergeant 1.2n

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Promiskuitiv
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Re: The General 0.8c

Post by Promiskuitiv »

Thank you for the update Leif! :)

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LightTree
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Re: The General 0.8c

Post by LightTree »

Great, thx Leif :).

01010100
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Re: The General 0.8c

Post by 01010100 »

Thanks Leif. Nice, it beats Binary again :)

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Leif Ericson
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Re: The General 0.8c

Post by Leif Ericson »

:D

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Leif Ericson
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Re: The General 0.8d

Post by Leif Ericson »

Forgot that my current version didn't have projectile retreat code I made, so here's a small update. Not totally satisfied with it, but it should improve the AI.

The General 0.8d:
- Adds projectile retreat from town centers

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Leif Ericson
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Re: The General 0.9

Post by Leif Ericson »

Might be the last update for a bit, except for bug fixes. I'm planning on doing a makeover on the AI. I'm reaching a point where updates I make will often break the logic of some other piece of code.

The General 0.9:
- maintains initial attacks better
- attacks more often
- won't build new castles or TCs if it has dead builders
- won't train spearmen against meso civs
- capped military for pocket players in castle age
- better initial exploration
- reduced excessive market trading

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Leif Ericson
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Re: The General 0.9a

Post by Leif Ericson »

Grr, forgot to upload last night.

The General 0.9a:
- fixed Dark Age villager training bug
- won't resign in team games if it still has a TC

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LightTree
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Re: The General 0.9a

Post by LightTree »

Thx for new Leif :).

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Leif Ericson
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Re: The General 0.9b

Post by Leif Ericson »

The General 0.9b:
- added optimizations to eagle warrior rush
- added some experimental gathering percentage rebalancing
- won't build defensive towers when enemy using fast castle strategies

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Promiskuitiv
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Re: The General 0.9b

Post by Promiskuitiv »

Sounds good, thanks for the update! :)

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