Binary
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- Forumer
- Posts: 96
- Joined: Thu Dec 12, 2019 3:32 pm
Re: Binary
I've added 0.2n. Most important change is that it uses players-military-population to determine its target's army size, I didn't know you could do this
- Promiskuitiv
- Waheguru
- Posts: 1364
- Joined: Thu Nov 10, 2011 1:07 pm
Re: Binary
Thanks for the update!
- LightTree
- Waheguru
- Posts: 1608
- Joined: Wed Mar 10, 2010 12:21 am
Re: Binary
Thx for new . But seems it still has that trade issue in TG .
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- Forumer
- Posts: 96
- Joined: Thu Dec 12, 2019 3:32 pm
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- Swami
- Posts: 118
- Joined: Sat Jun 15, 2013 6:12 pm
Re: Binary
I don't know why, 0.2o cause a crash, maybe it isn't stable......
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- Forumer
- Posts: 96
- Joined: Thu Dec 12, 2019 3:32 pm
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- Swami
- Posts: 118
- Joined: Sat Jun 15, 2013 6:12 pm
Re: Binary
age2x1.exe crash twice , then produce an txt named perhaps aoelog.txt, I open it all is binary ... so I think binary cause age2x1.exe crash.
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- Forumer
- Posts: 96
- Joined: Thu Dec 12, 2019 3:32 pm
Re: Binary
Binary always writes a lot of information to the log, it doesn't mean binary caused the crash. Does it still crash if you do the exact same thing but use a different AI than binary? Ie same game setup etc, just using a different AI.
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- Forumer
- Posts: 96
- Joined: Thu Dec 12, 2019 3:32 pm
Re: Binary
Binary 0.3 released. Mostly adds more civ-specific unit choices and various other tweaks.
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- Forumer
- Posts: 96
- Joined: Thu Dec 12, 2019 3:32 pm
Re: Binary
Binary 0.4 released. Not much changed, just trying out some basic duc