Beginner human tactics 6.9 2020/10/31

Upload your latest creations here.
Please note that by posting comments to posts in this forum you forfeit your personal copyright on whatever you post. AI Scripters reserves the right to re-use objective comments in script reviews without requiring the posting author's permission. Credit, where appropriate will be given in such cases.
JackyLin
Forumer
Posts: 84
Joined: Mon Dec 10, 2018 2:55 am

Re: Beginner human tactics 5.7 2020/04/02

Post by JackyLin »

Beginnr 2020/04/02 update 5.7
1. Now if the last TC is demolished, the wood and stone collected next will be kept to try to build the TC back. (Though difficult)
2. In the era of the emperor, after a small number of troops ensure that they will not be defeated, they will reserve resources to upgrade the arsenal technology, ballistics, chemistry, three-level lances, and three-level meat horses.
3. Corrected the problem of covering mines with maps.
4. Now that the feudal era, the castle era, and the adversary era are ahead, there will be a small number of troops to ensure that they will not be defeated, and will reserve resources to ascend the king of God era.
5. Lithuanian feudal tactics were changed from spears to meat horses.
6. Anti-gram meat horses have now added meat horses.
Seventh, anti-gram investment vehicles have now added investment vehicles.
8. Knights will now retreat when attacked by monks and missionaries.

JackyLin
Forumer
Posts: 84
Joined: Mon Dec 10, 2018 2:55 am

Re: Beginner human tactics 5.8 2020/04/03

Post by JackyLin »

Beginner 2020/04/03 update version 5.8
1. Spear elephants will now retreat when attacked by barbarians, war elephants, monks, and missionaries.
2. Fixed a bug where scouts would be dazed near the enemy TC.
3. Now at 3v3, the division of labor between outsiders and small horses will be carried out.
4. Now when the Fast Eagles are sealed, four barracks will be built instead of two. (If the wood is enough)
V. Now no more polio when retreating.
6. Added a mechanism for all arms to retreat when restrained!
Seventh, the anti-precious iron units now have heavy guns.
8. Anti-Malaysian arms now have new spears.

JackyLin
Forumer
Posts: 84
Joined: Mon Dec 10, 2018 2:55 am

Re: Beginner human tactics 5.9 2020/04/04

Post by JackyLin »

Beginner 2020/04/04 update version 5.9
1. Now the Eagle Scouts will also follow the point and attack after a defense. (If enough food)
2. Now Yingyong will retreat after being attacked by a knight.
3. Fixed an issue that would cause the horse to shake wildly in the late stage.
4. Anti-Eagle reprimands have been added.
Fifth, the anti-flesh horses have added a new eagle reprimand.
Six. The anti-knight class has added Yingyong.
Seven. The anti-knight class newly added knights.

User avatar
LightTree
Waheguru
Posts: 1608
Joined: Wed Mar 10, 2010 12:21 am

Re: Beginner human tactics 5.9 2020/04/04

Post by LightTree »

Thx :).

JackyLin
Forumer
Posts: 84
Joined: Mon Dec 10, 2018 2:55 am

Re: Beginner human tactics 6.0 2020/04/05

Post by JackyLin »

Beginner 2020/04/05 update version 6.0
1. Now when the precious unit retreats, it will switch to the state of no return. In this way, even if the retreat is slowed down and recruited by the enemy monks, it will not cause much loss.
2. The anti-Eagle rebuffed arms have added meat horses.
3. Anti-Mongolian troops no longer have heavy guns.
4. Fixed the bug that when trying to catch the deer at the edge of the map, it will cause the squad to stay still.
5. Fixed the error that Leopard will retreat when attacked by Leopard.
6. In addition to retreating when under attack, it will immediately retreat when attempting to engage with restrained units!
7. The gun team is no longer withdrawn after being attacked by a long sword.

Felipe_EL_Guapo
Yogi
Posts: 250
Joined: Wed Jun 11, 2014 8:54 pm

Re: Beginner human tactics 6.0 2020/04/05

Post by Felipe_EL_Guapo »

Getting stronger and stronger. Very fun to play against it. Thx Jacky

JackyLin
Forumer
Posts: 84
Joined: Mon Dec 10, 2018 2:55 am

Re: Beginner human tactics 6.1 2020/04/06

Post by JackyLin »

Beginner 2020/04/06 update version 6.1
1. The anti-cartish arms are newly added.
2. Chinza will no longer be forced to retreat by Japanese martial arts, gun captain, and spear elephant in advance.
3. Now the emperor era will save resources out of the siege.
4. Fixed the error that the Javelin Cavalry did not upgrade related technologies in the castle era.
5. Now the emperor era will save resources and upgrade technology.
6. Now the archers and spearmen will pick up the second attack after finishing the second defense. (If resources are available)
7. Now, the horses and knights will be connected to the first defense after the first attack and the second attack after the second defense. (If resources are available)
8. Now, the start of the rookie horse will cover the double sweets.
Nine. Emperor era will send garbage soldiers according to the opponent's arms, instead of brainless garbage soldiers.
10. Now no longer cover the location of the TC, but will cover it near his home.
XI. Now when it has military superiority, it will grab the castle and the emperor.

JackyLin
Forumer
Posts: 84
Joined: Mon Dec 10, 2018 2:55 am

Re: Beginner human tactics 6.2 2020/04/09

Post by JackyLin »

Beginner 2020/04/09 update version 6.2
1. Now the Emperor Times will upgrade ordnance, academy and other general technologies according to the arms.
2. Now when the number of villagers lags significantly behind, there will be resources for the villagers.
3. Now when the population reaches the upper limit, resources will be saved to build a house.
4. Now there will be monks to fight against expensive arms. (E.g. knight, spear elephant, etc.)
5. The logic of the newly added monks' arms control:
1. If the monk does not have a target (daze, moving), he will be healed when a teammate is injured within the range (4 squares) near the cooldown.
2. If the monk does not have a target, and no enemies are within the range of surrender in the vicinity of the cooling, patrol the enemy. (Priority is given to valuable units such as elephants and knights)
3. If the monk is cooling, there is an enemy nearby (depending on the enemy type to determine the range) to retreat.
Six. Camels and monks are now added to the counter-camel arms.
7. New monks were added to the main arms of the following civilized emperor eras: Az, Byzantium, Teutonics, Portugal, Myanmar, Lithuania, Sarassen, Slavic, Spain, Mali, Japan, Italy.

JackyLin
Forumer
Posts: 84
Joined: Mon Dec 10, 2018 2:55 am

Re: Beginner human tactics 6.3 2020/04/10

Post by JackyLin »

Beginner 2020/04/10 Emergency Update Version 6.3
1. Improve the judgment logic for the villagers who are largely behind.
2. Fix the error that TC cannot be upgraded because TC is occupied by villagers. (important!)
3. The new mechanism of raising funds and raising the thumb ring in the era of emperors.
4. Amend the mistakes of villagers who still consume food in the era of food gathering.
5. Fix the bug that Spain will be stupid in the era of emperors. (Super important!)

JackyLin
Forumer
Posts: 84
Joined: Mon Dec 10, 2018 2:55 am

Re: Beginner human tactics 6.4 2020/04/11

Post by JackyLin »

Beginner 2020/04/11 update version 6.4
1. Fix the bug that still trying to raise funds to raise trebuchet when there is no castle.
2. When using swordsmen to fight back, it will come out according to the number of arms of the opponent.
3. Now the emperor will raise funds for monk technology. (If there are monks)

Post Reply