Ai made for the Davis CUP series, by Electricity and Esty
It plays land open maps & any civilization.
Valkyrie Warriors AI
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Valkyrie Warriors AI
- Attachments
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- Valkyrie Warriors.rar
- (31.98 KiB) Downloaded 366 times
Last edited by Esty on Mon Sep 21, 2020 10:45 am, edited 11 times in total.
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Valkyrie Warriors AI
Uploaded the official version of Valkyrie Warriors AI taking part to the qualifications stage round 2 (DC5)
Added :
- ability to train militiaman-line in feudal/castle if enemy goes eagles
- upgrades required for militia
- new condition to the already existing resign-rules, preventing Valkyrie to resign too early
- conscription upgrade !
Added :
- ability to train militiaman-line in feudal/castle if enemy goes eagles
- upgrades required for militia
- new condition to the already existing resign-rules, preventing Valkyrie to resign too early
- conscription upgrade !
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Valkyrie Warriors AI
New release with few improvements
- pockets might train units more consistently in castle-age
- added escrow rules for ri-paladin / ri-elite-eagle-warrior
- improved the BO for pockets
- added researchs like ri-cartography / ri-caravan
- added skirmishers as counter units + hand-canonners in imperial-age
- changed villagers behaviour against towers
-fixed an issue related to boar luring
- pockets might train units more consistently in castle-age
- added escrow rules for ri-paladin / ri-elite-eagle-warrior
- improved the BO for pockets
- added researchs like ri-cartography / ri-caravan
- added skirmishers as counter units + hand-canonners in imperial-age
- changed villagers behaviour against towers
-fixed an issue related to boar luring
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Valkyrie Warriors AI
New version of Valkyrie Warrior
- Much better against opponents going FC kts/eagles
- better economy balance
- better micro villagers
- infantry can target enemie's towers
- bug fixed related to the targetting
- new escrow-rules for faster ages researchs
- Much better against opponents going FC kts/eagles
- better economy balance
- better micro villagers
- infantry can target enemie's towers
- bug fixed related to the targetting
- new escrow-rules for faster ages researchs
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- Leif Ericson
- Waheguru
- Posts: 1423
- Joined: Wed Dec 09, 2009 8:15 pm
- Location: United States
Re: Valkyrie Warriors AI
Boo!- Much better against opponents going FC kts/eagles
jk
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Valkyrie Warriors AI
valkyrie new version. Fixed a bug with the mining-camps
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Valkyrie Warriors AI
New version just uploaded
- Improved mining-camp building rules
- improved pocket's behaviour (more aggressive and helpfull in castle-age)
- and few more things
- Improved mining-camp building rules
- improved pocket's behaviour (more aggressive and helpfull in castle-age)
- and few more things
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Valkyrie Warriors AI
New upload
Fixed a bug with the meso-civs
Fixed a bug with the meso-civs
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Valkyrie Warriors AI
New version !
- improved rules related to mining-camp building
- improved behaviour of the military units to help the retreat from the threat
- added military comparition with the target player
- improved rules to force villagers to target sheeps instead of berries
- added civilian militia to the fight against skirmishers/infantry in feudal-age
- added new escrow : elite skirmisher
- modified buildings priority during the transition feudal->castle age
- changed few gathering percentages
- + minor details
- improved rules related to mining-camp building
- improved behaviour of the military units to help the retreat from the threat
- added military comparition with the target player
- improved rules to force villagers to target sheeps instead of berries
- added civilian militia to the fight against skirmishers/infantry in feudal-age
- added new escrow : elite skirmisher
- modified buildings priority during the transition feudal->castle age
- changed few gathering percentages
- + minor details
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Valkyrie Warriors AI
New version !
Many few improvements here and there. Might play smarter.
Many few improvements here and there. Might play smarter.
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette