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Hi, anyone reading this! This is to ask if anyone else has noticed a bug on Oasis map where Barbie's flushing groups seem to be trying to go through the center of the map. They always end up bugged trying to go through the trees!
Also cannot wait to see what the next update is like!
Yes Fireball, i have noticed it and reported to TheMax, long time ago. He shared a non official beta version of his next update with fixes and huge improvements. But Max looks really busy atm playing the game at high level, i hope the official release will come, a day...
Author of the TRiBaL_Warriors AI and currently PharaoN
DE Extreme AI is the Promi. Some of the popular AI's have DE compatibility, including Promi even though it's not actually needed. But Barbarian is not one of them yet.
My favorite part of watching Barbie play is definitely the ranged group micro. This is what really sets it apart from other AI's.
The trouble comes if the enemy manages to reach Castle and get a Mangonel. I have watched many games where Barbie's whole feudal army gets destroyed! So sad to watch So I am wondering, is it possible to split away from mango shots? It seems that with projectile-siege and formation-split, it could be feasible to include. Just an idea.
One other thing: is it still possible to force Barbie to do a jaguar boom (with taunts). I have a list of taunts it responds to, but I don't see this option in the Commands1v1.per file. Maybe I just have an old list!
Does anyone know of an updated list like that?
It's been one year since _II2N_'s last post, we still don't know if a new version of Barbarian is under development or not...
I was lucky to be able to download a copy of barbarian 2.18b which was inside an AI tournament pack.
After some adjustments which remove startup errors with extreme difficulty(I didn't add cheats in extreme), unit defconsts and interaction with other players using DE civs, that ai has still a good win rate against the default extreme DE AI in RM and DM even after one year since DE's release.