Eagles Revenge v7.6
- CheeseOnToast
- Yogi
- Posts: 388
- Joined: Sun Aug 31, 2014 5:48 pm
Re: Eagles Revenge v7.6
Still a strong AI, can still beat some modern UP scripts, impressive work. Improved v7.6 coming soon?
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Eagles Revenge v7.6
One defensive tower to protect the town during the transition to the castle age would be all what that lovely AI need to express all is power <3
ER already knows this☺
ER already knows this☺
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- UnfairestEel
- Waheguru
- Posts: 1835
- Joined: Sat Jul 30, 2011 4:31 pm
Re: Eagles Revenge v7.6
ER7 sells stone for more gold. This gives it a chance to win even if the flusher hits gold, it also makes it easier to fc-> a (potentially) faster fc time results.
The fastest way to make this ai stronger, would be to let it be more flexible (ie stop training eagles vs jaguars ) But ER will never do that, because it kills the idea of this ai. He did do it with pikes vs knights though, but there are a few good reasons for that:
1. Knight strategies 'were' common and a well executed one naturally defeated ER
2. Pikes also come from the barracks and use the same upgrades-> it's a natural switch from eagles to pikes.
I do believe that ER could probably further optimize this AI's "fast" fc, and make it the default strategy regardless whether the enemy flushes.
Replacing wheel barrow research in feudal with 2 villagers is advisable-> it is much easier to execute (meaning you can get even more ambitious with castle times) and is also naturally faster. Wheel barrow is advised for large number of dark vills, but against the modern ai flush, you should be aiming to get to castle age faster so there will not be as many dark age villagers.
The fastest way to make this ai stronger, would be to let it be more flexible (ie stop training eagles vs jaguars ) But ER will never do that, because it kills the idea of this ai. He did do it with pikes vs knights though, but there are a few good reasons for that:
1. Knight strategies 'were' common and a well executed one naturally defeated ER
2. Pikes also come from the barracks and use the same upgrades-> it's a natural switch from eagles to pikes.
I do believe that ER could probably further optimize this AI's "fast" fc, and make it the default strategy regardless whether the enemy flushes.
Replacing wheel barrow research in feudal with 2 villagers is advisable-> it is much easier to execute (meaning you can get even more ambitious with castle times) and is also naturally faster. Wheel barrow is advised for large number of dark vills, but against the modern ai flush, you should be aiming to get to castle age faster so there will not be as many dark age villagers.
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.
- FireBall37
- Swami
- Posts: 175
- Joined: Sat Aug 22, 2020 10:49 pm
- Location: United States
Re: Eagles Revenge v7.6
Does anyone know if ER is still working on this project??? It is AMAZING!! I think with new UP improvements (deer luring etc), the fc time could be even faster.
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Eagles Revenge v7.6
I made a version compatible for DE !
- i fixed a bug which triggered on DE (villagers were retasking none stop because of " dropsite-min-distance live-boar < 6 " which stayed true even when the boar was fully eaten. yDE
- i added ri-eagle-warrior upgrade and added conditions to some researchs which would prevent "ri-eagle-warrior" to be prioritized
- i prevented ER to train eagle-scouts non stop in feudal-age
- i added loom and arson
That's it. Nothing more was modified.
Enjoy
- i fixed a bug which triggered on DE (villagers were retasking none stop because of " dropsite-min-distance live-boar < 6 " which stayed true even when the boar was fully eaten. yDE
- i added ri-eagle-warrior upgrade and added conditions to some researchs which would prevent "ri-eagle-warrior" to be prioritized
- i prevented ER to train eagle-scouts non stop in feudal-age
- i added loom and arson
That's it. Nothing more was modified.
Enjoy
- Attachments
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- Eagles Revenge 7.6 DE.rar
- (28.87 KiB) Downloaded 286 times
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- FireBall37
- Swami
- Posts: 175
- Joined: Sat Aug 22, 2020 10:49 pm
- Location: United States
- Promiskuitiv
- Waheguru
- Posts: 1364
- Joined: Thu Nov 10, 2011 1:07 pm
Re: Eagles Revenge v7.6
Sounds good!
Just the loom upgrade goes a bit against ER's philosophy (as I remember it) to just put all efforts towards making the Eagle Rush as strong as possible, even if more vulnerable to feudal attacks. In general it's sensible though.
Edit: And yes of course it doesn't matter with Aztecs on AoC anyway.
Just the loom upgrade goes a bit against ER's philosophy (as I remember it) to just put all efforts towards making the Eagle Rush as strong as possible, even if more vulnerable to feudal attacks. In general it's sensible though.
Edit: And yes of course it doesn't matter with Aztecs on AoC anyway.
- FireBall37
- Swami
- Posts: 175
- Joined: Sat Aug 22, 2020 10:49 pm
- Location: United States
Re: Eagles Revenge v7.6
Yes I believe it is smart. I have accidentally played Shadow vs ER and the only reason I noticed he wasn't Aztecs was how fast his villager pop was dropping lol