Strength: Roughly 1200 1v1 DE elo when playing on the optimal settings without exploits. Does not yet support playing against walls or forward buildings. Beats every ai on DE arabia except Immortal which can go either way.
Game versions: DE for full strength. Can play on 70-90% strength on UP. Versions after 1.80c does not support UP.
Settings (standard): Conquest, 200 pop, ressources low, dark age start, any team setup, Speed 2,0 or lower preffered.
Map: Arabia (should do fine on similar unwalled land maps with normal ressource spawns and a starting scout)
Civilisations: 1v1/2v2/pocket in 3v3/4v4 - Franks or persians. (Persians preffered)
Civilasations: Flank in 3v3 or 4v4 - Mayans (Can also play franks or persians for games without fixed position but will be much weaker.)
Difficulty: DE: Extreme. UP: Hard (Use 1.61c for lower difficulties)
Style in 1v1/2v2: Flush into knights.
Style in 3v3/4v4: Flanks go flush into archer-line. Pockets go fc into knights-line.
Future plans include some quality of life features like playing against walls. It is unlikely that I will have time for compatability with more civs and strategies in any near furture. I added a timeline for the past development of this ai as well for those interested.
Feel free to share any thoughts and ideas for this AI
