Rehoboam
- FireBall37
- Swami
- Posts: 176
- Joined: Sat Aug 22, 2020 10:49 pm
Re: Rehoboam
Hey nice update! It looks really good. I know how hard it is to force the ai to circulate around the enemy's town. I am happy to see this, and looking forward to seeing Shadow play Reho sometime
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- Forumer
- Posts: 10
- Joined: Tue Feb 18, 2014 3:40 pm
Re: Rehoboam
The problem I see with skirmishers is that they don't try to keep minimum rage, meaning with a small pack of microed archers, you can kill them with no own losses. Not sure whether this comes into play when having AI wars though.
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- Swami
- Posts: 143
- Joined: Sun May 27, 2018 3:22 am
Re: Rehoboam
They actually do try to keep minimal range but are certainly not as smooth as pure archers. I would expect to be able to improve their effectiveness for future updates but alot of factors go into these micro movements so it’s often hard to pinpoint exactly where a problem lies
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- Swami
- Posts: 143
- Joined: Sun May 27, 2018 3:22 am
Re: Rehoboam
Thanks man me tooFireBall37 wrote: ↑Mon Aug 30, 2021 6:07 pmHey nice update! It looks really good. I know how hard it is to force the ai to circulate around the enemy's town. I am happy to see this, and looking forward to seeing Shadow play Reho sometime
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- Swami
- Posts: 143
- Joined: Sun May 27, 2018 3:22 am
Updated to 1.70a
Updated to 1.70a
At the showcase against TOAO_Philosopher a few weaknesses were exposed which I worried might be abused by other scripts. That is... They wont anymore
-Rehoboam will no longer get his whole eco crippled if scout is killed while luring deer.
-Rehoboam will now try to save his scout when it is under attack
-Rehoboam will now garrison his tc if the enemy walks to close
-Fixed a bug where Rehoboam would not be able to attack enemy units if it had to many enemy units in sight
At the showcase against TOAO_Philosopher a few weaknesses were exposed which I worried might be abused by other scripts. That is... They wont anymore
-Rehoboam will no longer get his whole eco crippled if scout is killed while luring deer.
-Rehoboam will now try to save his scout when it is under attack
-Rehoboam will now garrison his tc if the enemy walks to close
-Fixed a bug where Rehoboam would not be able to attack enemy units if it had to many enemy units in sight
- halcyon88
- Swami
- Posts: 194
- Joined: Mon Mar 16, 2015 2:43 pm
- Location: UK
Re: Updated to 1.70a
https://www.youtube.com/watch?v=u1GqfGUrcIMTheNightPanda wrote: ↑Tue Aug 31, 2021 6:10 pmAt the showcase against TOAO_Philosopher a few weaknesses were exposed
Epic.Updated to 1.70a
-Rehoboam will no longer get his whole eco crippled if scout is killed while luring deer.
-Rehoboam will now try to save his scout when it is under attack
-Rehoboam will now garrison his tc if the enemy walks to close
-Fixed a bug where Rehoboam would not be able to attack enemy units if it had to many enemy units in sight
A.K.A. TOAO_Philosopher (formely TOAO_ReLeNtLeSsS, TOAO_Leo, TOAO_Ayubu_, TOAO_FSpirit, _TOAO_HussY_ and TOAO__HussaR_ (even before that, Deadly_Hussar— and DEADLY POISON on AOKH back when I was REALLY young)).
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- Swami
- Posts: 163
- Joined: Sun Jan 06, 2013 11:25 am
Re: Rehoboam
Hello, I have tested your AI and it is very good, it passes in 22 minutes with 30 archers to castles, impressive, however when the archers are sent to attack and find villagers or other units, they never attack, they end up losing everything without ever attacking
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- Swami
- Posts: 143
- Joined: Sun May 27, 2018 3:22 am
Re: Rehoboam
What is your benchmark score? Rehoboam requires a benchmark score over 1100 for the micro to work as stated in the description. The test needs to be done with the same programs open as while playing and without performance enhancing programs like sensei. Also be sure to use the latest version 1.70ael+noob wrote: ↑Sat Sep 04, 2021 6:36 amHello, I have tested your AI and it is very good, it passes in 22 minutes with 30 archers to castles, impressive, however when the archers are sent to attack and find villagers or other units, they never attack, they end up losing everything without ever attacking
I’ll update Rehoboam to turn off any fancy micro when the computer is making the game lag and chat to the player how bad the issue is.
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- Swami
- Posts: 163
- Joined: Sun Jan 06, 2013 11:25 am
Re: Rehoboam
I have a score of 1191, I do not use any program that improves performance. use the latest version of your AI
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- Swami
- Posts: 143
- Joined: Sun May 27, 2018 3:22 am
Re: Rehoboam
Can you send a video of the behavior? And tell me which other settings are selected.