TRiBaL_Warriors

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Esty
Waheguru
Posts: 1159
Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors

Post by Esty »

Updated Tribal and made a very small fix for anti_tribal.

I reworked entirely its military behaviour, based on the " hit and run " shared by fireball with his "snippets", improved/adapted with my rules from odette/pharaon : now tribal can walk around the enemie's town and target several units each shot with archers and skirms managed separately. I also improved many behaviours to help units targetting some specific objects (spears to kts, cavaly to mangonels...)

Anti_tribal stays the old version of tribal_warrior from 2017 (early DC3) with its various strategies i removed to tribal_warrior, to make tribal a pure skirm-meta AI.
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

Felipe_EL_Guapo
Yogi
Posts: 250
Joined: Wed Jun 11, 2014 8:54 pm

Re: TRiBaL_Warriors

Post by Felipe_EL_Guapo »

Awesome! Thanks for the updates Mr Esty!

venomus
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Joined: Sun Sep 05, 2021 10:26 am

Re: TRiBaL_Warriors

Post by venomus »

Thanks too for the update! :)

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FireBall37
Swami
Posts: 175
Joined: Sat Aug 22, 2020 10:49 pm
Location: United States

Re: TRiBaL_Warriors

Post by FireBall37 »

Nice to see the update! I hope it wasn't too hard to use my script :P I noticed one thing, Tribal seems to keep his army under the TC until he has a blacksmith or something, causing his town to be exposed early Feudal.
author of the Shadow AI and Snippets

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Esty
Waheguru
Posts: 1159
Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors

Post by Esty »

Re-uploaded !

Small issues fixed :
- bug fixed when tribal doesn't find its opponent
- exploration improved

Fireball, as i told you in PM, your codes adapted to my own script is a great addition. Wasn't too hard to adapt, honestly. Thanks again. I wanted tribal to have a sophisticated hit and run (like what i did for odette) but different enough to not have a copy of odette in its military behaviour. Now tribal has its own way to practice its Hit and run, making its fights against odette/pharaon more interesting.
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

neilkaz
Forumer
Posts: 47
Joined: Fri Jul 15, 2011 10:36 am

Re: TRiBaL_Warriors

Post by neilkaz »

This AI typically crushes the game's AI in 4v4's. Its teamwork is lots better, etc. But has it been updated to play all the new civs?

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Esty
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Posts: 1159
Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors

Post by Esty »

HI
Actually not. It plays the wololokingdom civs + lithuanian, cumans, bulgarians and tatars. I'm actually pretty busy with a tournament and IRL. sorry for the trouble :(
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

neilkaz
Forumer
Posts: 47
Joined: Fri Jul 15, 2011 10:36 am

Re: TRiBaL_Warriors

Post by neilkaz »

Best of luck with the tourney! Do any of your AI's play all the DE civs?

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Esty
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Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors

Post by Esty »

Thx mate.
Odette is the one playing the most civs : Poles and Bohemians were added.
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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Esty
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Posts: 1159
Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors

Post by Esty »

TRiBaL_Warrior 7.8 uploaded ! it is the official version for the Final stage round 3 (DC6) ;)
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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