Immortal v0.10f

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gmiwol
Forumer
Posts: 35
Joined: Tue Mar 07, 2023 6:36 pm

Re: Immortal v0.9g

Post by gmiwol »

It is very agile, and when the army approaches the villagers, it immediately runs. This is both an advantage and a weakness. I use a small team to patrol its home, which seriously affects its economy

gmiwol
Forumer
Posts: 35
Joined: Tue Mar 07, 2023 6:36 pm

Re: Immortal v0.9g

Post by gmiwol »

When faced with castle fast attack tactics, it exhibit confusion and panic, and the results are indeed not well handled

gmiwol
Forumer
Posts: 35
Joined: Tue Mar 07, 2023 6:36 pm

Re: Immortal v0.9g

Post by gmiwol »

It is not good at clearing long-range siege tools during battles between both armies. During battles with it, my catapult can survive for a long time. When clearing hostile siege tools in multi-directional battles, it often stops and thinks about supporting other areas, resulting in more building damage. Attacking its home from behind the siege weapon can survive for a long time

TheMaximalBeing
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Posts: 97
Joined: Fri Jun 02, 2017 11:00 pm
Location: Australia

Re: Immortal v0.9g

Post by TheMaximalBeing »

using this for Wandering Bots submission.

Not super happy with it but out of time. Will upload something better soon.

(removed)
Last edited by TheMaximalBeing on Thu Jul 06, 2023 4:52 pm, edited 1 time in total.

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FireBall37
Swami
Posts: 177
Joined: Sat Aug 22, 2020 10:49 pm

Re: Immortal v0.9g

Post by FireBall37 »

I’m a little confused as to the naming of the versions, is this to be considered an upgrade from 0.9g, or something separate?

jicam96670
Forumer
Posts: 5
Joined: Tue Jun 20, 2023 12:57 am

Re: Immortal v0.9g

Post by jicam96670 »

AI plays well, but giga stutters every second in late game in 4v4 with 4 of 8 being Immortal AIs

paper
Forumer
Posts: 18
Joined: Thu Dec 19, 2019 8:17 am

Re: Immortal v0.9g

Post by paper »

FireBall37 wrote:
Sun Jun 25, 2023 11:08 am
I’m a little confused as to the naming of the versions, is this to be considered an upgrade from 0.9g, or something separate?
treat it as version 0.10

gmiwol
Forumer
Posts: 35
Joined: Tue Mar 07, 2023 6:36 pm

Re: Immortal v0.9g

Post by gmiwol »

In team warfare, it is often attracted by enemy forces and runs to other battlefields when the current enemy has no combat power and should be eliminated, losing the opportunity to eliminate the enemy,It didn't bring the siege weapon to the battlefield in the first time, and troops often face Castle and Tower attacks without avoiding them,It is difficult to clean up catapults near the castle, and when attacked during the cleaning process, it hesitates to retreat, resulting in more losses than not cleaning up

lolasik43
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Posts: 37
Joined: Sat Nov 25, 2017 4:05 am

Re: Immortal v0.9g

Post by lolasik43 »

TheMaximalBeing wrote:
Sun Jun 25, 2023 9:33 am
using this for Wandering Bots submission.

Not super happy with it but out of time. Will upload something better soon.
:dance :dance :dance

kunyi
Guru
Posts: 758
Joined: Tue Mar 21, 2006 7:48 am

Re: Immortal v0.9g

Post by kunyi »

TheMaximalBeing wrote:
Sun Jun 25, 2023 9:33 am
using this for Wandering Bots submission.

Not super happy with it but out of time. Will upload something better soon.
:devil

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