Maiar v0.13a
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- Swami
- Posts: 238
- Joined: Mon May 06, 2013 12:37 am
Re: Maiar v0.12
Reuploaded with fixes for the latest DE patch.
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- Swami
- Posts: 238
- Joined: Mon May 06, 2013 12:37 am
Re: Maiar v0.12a
Updated to v0.12a
-Small improvements to LN start, should now be more adaptable to bad TC placement.
-Resign rule at 20 minutes slightly adapted
-Escrow bugg in post-imp fixed for several civs.
-Bengalis, Dravidians, Gurjaras improved.
-Small improvements to LN start, should now be more adaptable to bad TC placement.
-Resign rule at 20 minutes slightly adapted

-Escrow bugg in post-imp fixed for several civs.
-Bengalis, Dravidians, Gurjaras improved.
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- Swami
- Posts: 238
- Joined: Mon May 06, 2013 12:37 am
Re: Maiar v0.12b
Updated to v0.12b
Added the Armenians & Georgians.
Added the Armenians & Georgians.
- Aleph
- Guru
- Posts: 501
- Joined: Sat Jan 17, 2015 10:07 am
- Location: Germany
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- Forumer
- Posts: 51
- Joined: Thu Aug 01, 2019 12:49 am
Re: Maiar v0.12b
I love the slinging feature that Maiar has, which really helps my uneven teams tests, usually even better than Yggdrasil can. The thing about Maiar is, though, even when it stops slinging, it stays on feudal, doing absolutely nothing because it doesn't go for a second mining camp for gold or use the market to sell res, therefore it can't age up. Last game, Maiar finished the game with 55k wood, 170+ vils and at feudal in a 1-hour game.
Edit: Sometimes Maiar doesn't advance even if there are enough resources. 3-hour game, 200 vils, there were enough resources to go imp and get all the upgrades, yet it stayed feudal.
Edit: Sometimes Maiar doesn't advance even if there are enough resources. 3-hour game, 200 vils, there were enough resources to go imp and get all the upgrades, yet it stayed feudal.
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- Swami
- Posts: 238
- Joined: Mon May 06, 2013 12:37 am
Re: Maiar v0.13
Maiar has been updated to version v0.13!
-Bunch of escrow bugs fixed, should now play all DE civs smoothly again.
-Use of Mangonels added.
-Streamlined flank players in walled maps a bit more.
-building of later mining & lumber-camps improved.
-General small changes & improvements across the board.
-Fixed the error in the sling code.

-Bunch of escrow bugs fixed, should now play all DE civs smoothly again.
-Use of Mangonels added.
-Streamlined flank players in walled maps a bit more.
-building of later mining & lumber-camps improved.
-General small changes & improvements across the board.
-Fixed the error in the sling code.
Nice catch! Fixed it.Aynshtaynn wrote: Sat Feb 01, 2025 4:21 pm I love the slinging feature that Maiar has, which really helps my uneven teams tests, usually even better than Yggdrasil can. The thing about Maiar is, though, even when it stops slinging, it stays on feudal, doing absolutely nothing because it doesn't go for a second mining camp for gold or use the market to sell res, therefore it can't age up. Last game, Maiar finished the game with 55k wood, 170+ vils and at feudal in a 1-hour game.
Edit: Sometimes Maiar doesn't advance even if there are enough resources. 3-hour game, 200 vils, there were enough resources to go imp and get all the upgrades, yet it stayed feudal.

- Aleph
- Guru
- Posts: 501
- Joined: Sat Jan 17, 2015 10:07 am
- Location: Germany
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- Swami
- Posts: 238
- Joined: Mon May 06, 2013 12:37 am
Re: Maiar v0.13a
Super tiny update.
Made a mistake where it would always research Loom early, significantly affecting the early game.
Fixed.
Made a mistake where it would always research Loom early, significantly affecting the early game.
Fixed.