Maiar v0.13a

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Armelon
Swami
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Joined: Mon May 06, 2013 12:37 am

Re: Maiar v0.12

Post by Armelon »

Reuploaded with fixes for the latest DE patch.
Armelon
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Posts: 238
Joined: Mon May 06, 2013 12:37 am

Re: Maiar v0.12a

Post by Armelon »

Updated to v0.12a

-Small improvements to LN start, should now be more adaptable to bad TC placement.
-Resign rule at 20 minutes slightly adapted :blink:

-Escrow bugg in post-imp fixed for several civs.

-Bengalis, Dravidians, Gurjaras improved.
Armelon
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Joined: Mon May 06, 2013 12:37 am

Re: Maiar v0.12b

Post by Armelon »

Updated to v0.12b

Added the Armenians & Georgians.
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Aleph
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Re: Maiar v0.12b

Post by Aleph »

thx for new
Aynshtaynn
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Re: Maiar v0.12b

Post by Aynshtaynn »

I love the slinging feature that Maiar has, which really helps my uneven teams tests, usually even better than Yggdrasil can. The thing about Maiar is, though, even when it stops slinging, it stays on feudal, doing absolutely nothing because it doesn't go for a second mining camp for gold or use the market to sell res, therefore it can't age up. Last game, Maiar finished the game with 55k wood, 170+ vils and at feudal in a 1-hour game.

Edit: Sometimes Maiar doesn't advance even if there are enough resources. 3-hour game, 200 vils, there were enough resources to go imp and get all the upgrades, yet it stayed feudal.
Armelon
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Re: Maiar v0.13

Post by Armelon »

Maiar has been updated to version v0.13!

-Bunch of escrow bugs fixed, should now play all DE civs smoothly again.
-Use of Mangonels added.
-Streamlined flank players in walled maps a bit more.
-building of later mining & lumber-camps improved.
-General small changes & improvements across the board.
-Fixed the error in the sling code.
Aynshtaynn wrote: Sat Feb 01, 2025 4:21 pm I love the slinging feature that Maiar has, which really helps my uneven teams tests, usually even better than Yggdrasil can. The thing about Maiar is, though, even when it stops slinging, it stays on feudal, doing absolutely nothing because it doesn't go for a second mining camp for gold or use the market to sell res, therefore it can't age up. Last game, Maiar finished the game with 55k wood, 170+ vils and at feudal in a 1-hour game.

Edit: Sometimes Maiar doesn't advance even if there are enough resources. 3-hour game, 200 vils, there were enough resources to go imp and get all the upgrades, yet it stayed feudal.
Nice catch! Fixed it. :)
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Aleph
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Re: Maiar v0.13

Post by Aleph »

thx for new :)
Armelon
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Posts: 238
Joined: Mon May 06, 2013 12:37 am

Re: Maiar v0.13a

Post by Armelon »

Super tiny update.
Made a mistake where it would always research Loom early, significantly affecting the early game.
Fixed.
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