Sun Tzu AI
-
- Swami
- Posts: 109
- Joined: Sat Oct 02, 2021 5:56 pm
Re: Sun Tzu AI
Version for Gold Rush FFA only - to be played as Ethiopians
- Attachments
-
- Sun Tzu 0.3a.zip
- (151.01 KiB) Downloaded 278 times
-
- Swami
- Posts: 109
- Joined: Sat Oct 02, 2021 5:56 pm
Re: Sun Tzu AI
Quick update for FFA Gold Rush - Build Order, market rules and targeting adjustments
- Attachments
-
- Sun Tzu 0.3b.zip
- (125.03 KiB) Downloaded 283 times
-
- Forumer
- Posts: 14
- Joined: Thu May 02, 2024 11:29 am
Re: Sun Tzu AI
I don't understand the versioning. Which ones have unique features? And which ones are up to date? Will there be a single file that combines the (best) features of all of them at some time (soon)?
-
- Swami
- Posts: 109
- Joined: Sat Oct 02, 2021 5:56 pm
Re: Sun Tzu AI
I plan to release all-in-one version in January 2025. So far:
- 0.1 - open maps like Arabia or Gold Rush, 1v1
- 0.2 versions - made for Davis Cup 7
- 0.3 - Arena
- 0.3a and 0.3b - Gold Rush FFA
Technically you can play other maps with them as well. I just didn't test them.
- 0.1 - open maps like Arabia or Gold Rush, 1v1
- 0.2 versions - made for Davis Cup 7
- 0.3 - Arena
- 0.3a and 0.3b - Gold Rush FFA
Technically you can play other maps with them as well. I just didn't test them.
Last edited by arandi on Tue Nov 12, 2024 8:38 am, edited 1 time in total.
-
- Forumer
- Posts: 14
- Joined: Thu May 02, 2024 11:29 am
Re: Sun Tzu AI
Thanks for your reply. I would like to add that I did not intend to come across as rude or entitled with my previous comment.
I am still a bit confused, though. What does "older than" mean on this context?
I am still a bit confused, though. What does "older than" mean on this context?
-
- Swami
- Posts: 109
- Joined: Sat Oct 02, 2021 5:56 pm
Re: Sun Tzu AI
No worries about it, I didn't see it like that. I've updated previous post and main one to make it more clear. Eventually I'll add civs to it as well to have it all in one place
-
- Swami
- Posts: 109
- Joined: Sat Oct 02, 2021 5:56 pm
Re: Sun Tzu AI
Update for Prince of Hideout only, can't play Huns, Mule Cart civs. Still WIP
- Attachments
-
- Sun Tzu 0.4.7z
- (79.09 KiB) Downloaded 238 times
-
- Swami
- Posts: 109
- Joined: Sat Oct 02, 2021 5:56 pm
Re: Sun Tzu AI
A new release that finally allows single Sun Tzu version to play all the maps from previous versions:
- Arabia
- Arena
- Gold Rush
- Hideout
- Lombardia (played like Arabia)
Some of the things Sun Tzu used to do have been forgotten, some new features have been added. This version still might encounter some bugs and issues but I've forced myself to post it so it can be used as a reference before Line of Heroes tournament starts. Over next week or two I'm going to update it, fixing/improving most important aspects needed to perform well in Leif's Ladder as well as already mentioned LoH tournament.
- Arabia
- Arena
- Gold Rush
- Hideout
- Lombardia (played like Arabia)
Some of the things Sun Tzu used to do have been forgotten, some new features have been added. This version still might encounter some bugs and issues but I've forced myself to post it so it can be used as a reference before Line of Heroes tournament starts. Over next week or two I'm going to update it, fixing/improving most important aspects needed to perform well in Leif's Ladder as well as already mentioned LoH tournament.
- Attachments
-
- Sun Tzu 0.5.zip
- (239.7 KiB) Downloaded 249 times
-
- Swami
- Posts: 109
- Joined: Sat Oct 02, 2021 5:56 pm
Re: Sun Tzu AI
Updated version for LoH tournament:
- improved ranged units micro,
- small Build Order adjustments,
- added simple rule for trade carts
- improved ranged units micro,
- small Build Order adjustments,
- added simple rule for trade carts
- Attachments
-
- Sun Tzu 0.5a.zip
- (243.91 KiB) Downloaded 172 times
-
- Swami
- Posts: 109
- Joined: Sat Oct 02, 2021 5:56 pm
Re: Sun Tzu AI
Updated version for Leif's Ladder. Changes:
- small Build Order adjustments,
- fixed rule for trade carts,
- now researching Murder Holes, Caravan, Guilds techs,
- improved mining camps,
- removed endless loop related to scouting.
Following civs are NOT supported yet:
- Armenians,
- Aztecs,
- Chinese,
- Georgians,
- Gurjaras,
- Huns,
- Incas,
- Mayans,
- Poles.
- small Build Order adjustments,
- fixed rule for trade carts,
- now researching Murder Holes, Caravan, Guilds techs,
- improved mining camps,
- removed endless loop related to scouting.
Following civs are NOT supported yet:
- Armenians,
- Aztecs,
- Chinese,
- Georgians,
- Gurjaras,
- Huns,
- Incas,
- Mayans,
- Poles.
- Attachments
-
- Sun Tzu 0.5b.7z
- (83.09 KiB) Downloaded 83 times