Sun Tzu AI

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arandi
Swami
Posts: 109
Joined: Sat Oct 02, 2021 5:56 pm

Re: Sun Tzu AI

Post by arandi »

Version for Gold Rush FFA only - to be played as Ethiopians
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Sun Tzu 0.3a.zip
(151.01 KiB) Downloaded 278 times
arandi
Swami
Posts: 109
Joined: Sat Oct 02, 2021 5:56 pm

Re: Sun Tzu AI

Post by arandi »

Quick update for FFA Gold Rush - Build Order, market rules and targeting adjustments
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Sun Tzu 0.3b.zip
(125.03 KiB) Downloaded 283 times
SuperSkurken
Forumer
Posts: 14
Joined: Thu May 02, 2024 11:29 am

Re: Sun Tzu AI

Post by SuperSkurken »

I don't understand the versioning. Which ones have unique features? And which ones are up to date? Will there be a single file that combines the (best) features of all of them at some time (soon)?
arandi
Swami
Posts: 109
Joined: Sat Oct 02, 2021 5:56 pm

Re: Sun Tzu AI

Post by arandi »

I plan to release all-in-one version in January 2025. So far:
- 0.1 - open maps like Arabia or Gold Rush, 1v1
- 0.2 versions - made for Davis Cup 7
- 0.3 - Arena
- 0.3a and 0.3b - Gold Rush FFA

Technically you can play other maps with them as well. I just didn't test them.
Last edited by arandi on Tue Nov 12, 2024 8:38 am, edited 1 time in total.
SuperSkurken
Forumer
Posts: 14
Joined: Thu May 02, 2024 11:29 am

Re: Sun Tzu AI

Post by SuperSkurken »

Thanks for your reply. I would like to add that I did not intend to come across as rude or entitled with my previous comment.

I am still a bit confused, though. What does "older than" mean on this context?
arandi
Swami
Posts: 109
Joined: Sat Oct 02, 2021 5:56 pm

Re: Sun Tzu AI

Post by arandi »

No worries about it, I didn't see it like that. I've updated previous post and main one to make it more clear. Eventually I'll add civs to it as well to have it all in one place
arandi
Swami
Posts: 109
Joined: Sat Oct 02, 2021 5:56 pm

Re: Sun Tzu AI

Post by arandi »

Update for Prince of Hideout only, can't play Huns, Mule Cart civs. Still WIP
Attachments
Sun Tzu 0.4.7z
(79.09 KiB) Downloaded 238 times
arandi
Swami
Posts: 109
Joined: Sat Oct 02, 2021 5:56 pm

Re: Sun Tzu AI

Post by arandi »

A new release that finally allows single Sun Tzu version to play all the maps from previous versions:
- Arabia
- Arena
- Gold Rush
- Hideout
- Lombardia (played like Arabia)

Some of the things Sun Tzu used to do have been forgotten, some new features have been added. This version still might encounter some bugs and issues but I've forced myself to post it so it can be used as a reference before Line of Heroes tournament starts. Over next week or two I'm going to update it, fixing/improving most important aspects needed to perform well in Leif's Ladder as well as already mentioned LoH tournament.
Attachments
Sun Tzu 0.5.zip
(239.7 KiB) Downloaded 249 times
arandi
Swami
Posts: 109
Joined: Sat Oct 02, 2021 5:56 pm

Re: Sun Tzu AI

Post by arandi »

Updated version for LoH tournament:
- improved ranged units micro,
- small Build Order adjustments,
- added simple rule for trade carts
Attachments
Sun Tzu 0.5a.zip
(243.91 KiB) Downloaded 172 times
arandi
Swami
Posts: 109
Joined: Sat Oct 02, 2021 5:56 pm

Re: Sun Tzu AI

Post by arandi »

Updated version for Leif's Ladder. Changes:
- small Build Order adjustments,
- fixed rule for trade carts,
- now researching Murder Holes, Caravan, Guilds techs,
- improved mining camps,
- removed endless loop related to scouting.

Following civs are NOT supported yet:
- Armenians,
- Aztecs,
- Chinese,
- Georgians,
- Gurjaras,
- Huns,
- Incas,
- Mayans,
- Poles.
Attachments
Sun Tzu 0.5b.7z
(83.09 KiB) Downloaded 83 times
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