COBRA+ATM+Longbow

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gmiwol
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Posts: 41
Joined: Tue Mar 07, 2023 6:36 pm

COBRA+ATM+Longbow

Post by gmiwol »

These two AI's are adapted from COBRA-CAR. ATM is mainly used to assist human players. It is like a supporting role. Longbow likes to use archers.

************************************The following is an AI explanation copied from an old article
It was made with reference to an ancient AI. Sometimes, we will encounter situations where the number of players reaches 6 but we want to play against AI. I found a lot of AI, but it was not strong enough or started to attack players, so I made it.

He will send troops to patrol the territory in the early days. As the territory expands, the scope of patrol will also expand, so it is necessary to keep a distance and use the fence as soon as possible when starting the game. It began its full-scale attack after 40 minutes, which may be advanced to 30 minutes if it was attacked in the early stage.

Starting age dark age best, population cap 200-300(2v6) and 500or200%(1v7)best, can play land maps, and it can also play nomadic, but there is a small chance that it will fail.

Sending "110" to it after 40 minutes can delete all villagers in AI and solve the jam caused by building obstruction.

Cobra In the environment where secret skills are allowed, it will be used if there is a lot of cheating in the other party.

It is not suitable for games that are too narrow or have too little room to build.
Attachments
COBRA+Longbow+ATM(DE).zip
(35.17 KiB) Downloaded 2 times
COBRA+Longbow+ATM(WK).zip
(30.99 KiB) Downloaded 21 times
COBRA+Longbow+ATM(OLD).zip
May need to supplement the environment compatible with 1.4 or 1.5 to use it.
(30.68 KiB) Downloaded 20 times
Last edited by gmiwol on Sun Apr 27, 2025 10:57 pm, edited 12 times in total.
gmiwol
Forumer
Posts: 41
Joined: Tue Mar 07, 2023 6:36 pm

Re: ATM&Longbow

Post by gmiwol »

ATM found some problems in actual combat and optimized them.

1. The problem of building too many castles in a narrow map was originally intended to strengthen the defense of the allies, but it went too far, so the upper limit of defensive buildings is now set.

2. In order to avoid the overflow of resources, ATM has restrictions on the conditions of tribute, but the restrictions on gold are too much, which looks very un-ATM. In addition, the tribute of stones is too strong, and various items have been adjusted.
gmiwol
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Posts: 41
Joined: Tue Mar 07, 2023 6:36 pm

Re: ATM&Longbow

Post by gmiwol »

24.9.18 ATM content is supplemented again.
1.ATM can now automatically pay tribute (note: it will only be triggered when allies' resources are extremely low, and the instruction to pay tribute is still valid. )

2.ATM can only contribute surplus resources, but it rarely collects food, so the probability of food contribution is low, and now it has increased a little farmland.

Finally, the player's doubts about ATM are supplemented.
1.ATM only pays tribute to redundant resources, so sometimes it doesn't respond to the tribute instruction sent by it. It may be that it is short of resources after paying tribute to other allies, or its own resources are temporarily short. This is not a problem. Just wait for a moment. ATM's own resources are almost unlimited. In terms of tribute, it can only pay tribute to redundant resources, and unlimited tribute to resources must be prohibited.

2.ATM has an upper limit on the amount of tribute each time, which does not mean that it can only give you so much, and you can send tribute requests to it many times.

3.Maybe you will think that ATM is very similar to another AI named Petard, which is correct, because I want its combat effectiveness to be average when modifying ATM. At this time, I took a fancy to Petard characteristics of reducing intensity and increasing fun, so I incorporated the key features of Petard into ATM, which means that I will not update Petard in the future.
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FireBall37
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Joined: Sat Aug 22, 2020 10:49 pm

Re: ATM&Longbow

Post by FireBall37 »

Thanks for the AIs! :)
gmiwol
Forumer
Posts: 41
Joined: Tue Mar 07, 2023 6:36 pm

Re: COBRA&ATM&Longbow

Post by gmiwol »

24.12.31 DE update

1.In fact, I have made many changes offline without uploading them, mainly to make them play more stably. I won't explain too much here. ATM's tribute ability has been greatly enhanced, and the tribute has been advanced to 30 minutes. Now it can also be used as an enemy.

2.I haven't updated it for a long time, I added some new technologies that came later. Now they can use DE two new civilizations.
Last edited by gmiwol on Sat Mar 22, 2025 6:36 am, edited 1 time in total.
gmiwol
Forumer
Posts: 41
Joined: Tue Mar 07, 2023 6:36 pm

Re: COBRA+ATM+Longbow

Post by gmiwol »

25.3.22 update

1.The attack time of AI was advanced to 40 minutes, and most behaviors were fine-tuned. The specific change was that the movements were smoother.

2.Now all the old versions can also use 1v7 mode, which is automatically turned on when 500 people are selected, but there is still a gap between the combat effectiveness and the DE version.

3.In 3.26, a problem was fixed because some differences between the DE version and the old version were ignored, which would lead to AI not building buildings at some time.
gmiwol
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Posts: 41
Joined: Tue Mar 07, 2023 6:36 pm

Re: COBRA+ATM+Longbow

Post by gmiwol »

25.4.28 DE update

1.Now it can use 5 new civs normally.
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