- AI for RM standart settings - Dark Age start
- LAST UPDATE : july 2023 ---
- It plays every civ from UP and Wololo kingdoms
- It supports Wololokingdom
- It supports DE
- It can perform solo and team games
- It can play every map except migration
Code: Select all
(defrule
(unit-type-count archer-line >= 10)
(can-research ri-iron-casting)
=>
(research ri-iron-casting))
(defrule
(unit-type-count archer-line >= 10)
(can-research ri-chain-mail)
=>
(research ri-chain-mail))
Actually my eagles are not defined as "scout units" ; so they dont lure deers to tc. As soon as its fixed, i wont make it buid another mill.- It tried to build a deer mill, but its dropsite distance wasn't quite far enough to actually build it by the deer.
YES ! I have not already made any counter rule. That's why it dont care about what is the opposite army. It's my next stepLategame, you should consider training some elite plumed archers against gunpowder units. It kept trying to fight massed elite conquistadors with EEW and halbs.
I know that going Kts in castle age for the pocket are always more effective ; that's why most of the AI use this strategy. For my first experience in scripting i wanted to work on a strategy based on a boom. My idea is to optimize this strategy ; Actually, the interesting part of my work is to make my flanks able to survive till my pockets start their imperial attack.Hello, I think the poket should go rush of knights in castles