Updated Tribal and made a very small fix for anti_tribal.
I reworked entirely its military behaviour, based on the " hit and run " shared by fireball with his "snippets", improved/adapted with my rules from odette/pharaon : now tribal can walk around the enemie's town and target several units each shot with archers and skirms managed separately. I also improved many behaviours to help units targetting some specific objects (spears to kts, cavaly to mangonels...)
Anti_tribal stays the old version of tribal_warrior from 2017 (early DC3) with its various strategies i removed to tribal_warrior, to make tribal a pure skirm-meta AI.
TRiBaL_Warriors
- Esty
- Waheguru
- Posts: 1161
- Joined: Wed Dec 30, 2015 7:37 am
Re: TRiBaL_Warriors
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently
dette 


-
- Yogi
- Posts: 250
- Joined: Wed Jun 11, 2014 8:54 pm
Re: TRiBaL_Warriors
Awesome! Thanks for the updates Mr Esty!
-
- Forumer
- Posts: 67
- Joined: Sun Sep 05, 2021 10:26 am
Re: TRiBaL_Warriors
Thanks too for the update! 

- FireBall37
- Swami
- Posts: 192
- Joined: Sat Aug 22, 2020 10:49 pm
Re: TRiBaL_Warriors
Nice to see the update! I hope it wasn't too hard to use my script
I noticed one thing, Tribal seems to keep his army under the TC until he has a blacksmith or something, causing his town to be exposed early Feudal.

- Esty
- Waheguru
- Posts: 1161
- Joined: Wed Dec 30, 2015 7:37 am
Re: TRiBaL_Warriors
Re-uploaded !
Small issues fixed :
- bug fixed when tribal doesn't find its opponent
- exploration improved
Fireball, as i told you in PM, your codes adapted to my own script is a great addition. Wasn't too hard to adapt, honestly. Thanks again. I wanted tribal to have a sophisticated hit and run (like what i did for odette) but different enough to not have a copy of odette in its military behaviour. Now tribal has its own way to practice its Hit and run, making its fights against odette/pharaon more interesting.
Small issues fixed :
- bug fixed when tribal doesn't find its opponent
- exploration improved
Fireball, as i told you in PM, your codes adapted to my own script is a great addition. Wasn't too hard to adapt, honestly. Thanks again. I wanted tribal to have a sophisticated hit and run (like what i did for odette) but different enough to not have a copy of odette in its military behaviour. Now tribal has its own way to practice its Hit and run, making its fights against odette/pharaon more interesting.
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently
dette 


-
- Forumer
- Posts: 47
- Joined: Fri Jul 15, 2011 10:36 am
Re: TRiBaL_Warriors
This AI typically crushes the game's AI in 4v4's. Its teamwork is lots better, etc. But has it been updated to play all the new civs?
- Esty
- Waheguru
- Posts: 1161
- Joined: Wed Dec 30, 2015 7:37 am
Re: TRiBaL_Warriors
HI
Actually not. It plays the wololokingdom civs + lithuanian, cumans, bulgarians and tatars. I'm actually pretty busy with a tournament and IRL. sorry for the trouble
Actually not. It plays the wololokingdom civs + lithuanian, cumans, bulgarians and tatars. I'm actually pretty busy with a tournament and IRL. sorry for the trouble

Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently
dette 


-
- Forumer
- Posts: 47
- Joined: Fri Jul 15, 2011 10:36 am
Re: TRiBaL_Warriors
Best of luck with the tourney! Do any of your AI's play all the DE civs?
- Esty
- Waheguru
- Posts: 1161
- Joined: Wed Dec 30, 2015 7:37 am
Re: TRiBaL_Warriors
Thx mate.
Odette is the one playing the most civs : Poles and Bohemians were added.
Odette is the one playing the most civs : Poles and Bohemians were added.
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently
dette 


- Esty
- Waheguru
- Posts: 1161
- Joined: Wed Dec 30, 2015 7:37 am
Re: TRiBaL_Warriors
TRiBaL_Warrior 7.8 uploaded ! it is the official version for the Final stage round 3 (DC6) 

Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently
dette 

