New main Ai which plays arabia, arena, michi and Land nomad
This AI is a bite more conservative than TRiBaL Warrior and tends to develop a decent economy.
As flank, it can adapt his strategy according to the enemy's units composition, from the castle-age. In feudal it can flush with ranged-units or trush.
As pocket it can go two stables and play aggressive or one stable and boom in 4 TCs for a strong and quick imperial-age.
In arena or Michi, Pharaon tends to boom and reach imperial age as soon as possible
additional infos :
- 99% of the upgrades / researchs are made by escrows
- It supports Wololokingdom / DE
Pharaon AI
- Esty
- Waheguru
- Posts: 1170
- Joined: Wed Dec 30, 2015 7:37 am
Pharaon AI
- Attachments
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- Pharaon DE 2025.zip
- (194.05 KiB) Downloaded 37 times
Last edited by Esty on Sat Mar 29, 2025 12:20 pm, edited 111 times in total.
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently
dette 


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- Swami
- Posts: 163
- Joined: Sun Jan 06, 2013 11:25 am
Re: Pharaon AI
thank you, it is very strong, one thing, with Indians it does not improve the imperial camel, nor tribal, even with resources to spare
- Esty
- Waheguru
- Posts: 1170
- Joined: Wed Dec 30, 2015 7:37 am
Re: Pharaon AI
Wow u already tested it ? u are soo fast
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently
dette 


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- Swami
- Posts: 163
- Joined: Sun Jan 06, 2013 11:25 am
Re: Pharaon AI
hahaha, only one game 4 vs 4 vs tribal, just came an Indian.
- Esty
- Waheguru
- Posts: 1170
- Joined: Wed Dec 30, 2015 7:37 am
Re: Pharaon AI
OK. I'l test with indian and will fix the issue ! brb
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently
dette 


- Esty
- Waheguru
- Posts: 1170
- Joined: Wed Dec 30, 2015 7:37 am
Re: Pharaon AI
Imperial-camel thing Fixed ! and fixed the conditions to research imperial-skirmishers for vietnamese too.
I scripted everything without any test on wololokingdom, so i probably forgot some important upgrades more. Feel free to tell me what else i forgot
Thank you
PS : reuploaded tribal too (same issues fixed)
I scripted everything without any test on wololokingdom, so i probably forgot some important upgrades more. Feel free to tell me what else i forgot

Thank you
PS : reuploaded tribal too (same issues fixed)
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently
dette 


- the1unknown
- Yogi
- Posts: 344
- Joined: Sat Jul 21, 2018 3:27 am
Re: Pharaon AI
thanks.
I will try it and maybe upload some screenshots
does it has a best civ and worst civ ?
I will try it and maybe upload some screenshots
does it has a best civ and worst civ ?
"you don't have to be great to start, but you have to start to be great" -the villager
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: Pharaon AI
New AI! Thanks, Esty! 

- Esty
- Waheguru
- Posts: 1170
- Joined: Wed Dec 30, 2015 7:37 am
Re: Pharaon AI
I reuploaded both Ais (tribal and pharaon) after having noticed that the whole specific units related to WK were not named correctly in my codes ! shotel-warrior-line, camel-archer-line, boyar-line, rattan-archer-line, battle-elephant-line (...) with constant values inferior to zero were the ones i used when i should have used the ones without the extension "-line" ! So my question is : why do we have several constant for each unit and what is the use of the constants with the extension "-line" ?
For exemple i see :
(defconst elite-boyar 878)
(defconst ri-elite-boyar 504)
(defconst boyar-line -260)
(defconst boyar 876)
cheers
For exemple i see :
(defconst elite-boyar 878)
(defconst ri-elite-boyar 504)
(defconst boyar-line -260)
(defconst boyar 876)
cheers
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently
dette 


- the1unknown
- Yogi
- Posts: 344
- Joined: Sat Jul 21, 2018 3:27 am
Re: Pharaon AI
I was afk the whole game ! What happened ?
I always love funny chat

I always love funny chat
"you don't have to be great to start, but you have to start to be great" -the villager