Eagles Revenge v7.6

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ER
Waheguru
Posts: 2764
Joined: Sat Nov 08, 2003 9:23 am
Location: Johannesburg, South Africa

Re: Eagles Revenge v7.1

Post by ER »

lol Eel - for all I know it might even be weaker - its changes I made in November last year and I cannot remember how the testing went :lol:

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UnfairestEel
Waheguru
Posts: 1835
Joined: Sat Jul 30, 2011 4:31 pm

Re: Eagles Revenge v7.1

Post by UnfairestEel »

haha What happened to "test before upload"?
fenris_w0lf wrote:oh damn....




:P
kram1138 wrote:Yayyyyyyyyyyyyyyyyy!

Oh wait...

Nooooooooooooooooo!
Promiskuitiv wrote:OH GOD!
jdstankosky wrote:Frustration level:
:head :head :head :head :head :head :head :head :head :head :head :head :head :head :head :head :head :head :head :head :head
Yep... High expectations alright :P
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.

fenris_w0lf
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Posts: 989
Joined: Fri Aug 20, 2004 8:50 am
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Re: Eagles Revenge v7.1

Post by fenris_w0lf »

!ROFL

poor ER - finally putting a new version out there and everyone goes :ph34r: :angry:

!beer ER

But you know its all toungue-in-cheek-thing right ER ? :D

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ER
Waheguru
Posts: 2764
Joined: Sat Nov 08, 2003 9:23 am
Location: Johannesburg, South Africa

Re: Eagles Revenge v7.1

Post by ER »

I love this place :biglaugh :bigsmile :biglaugh

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UnfairestEel
Waheguru
Posts: 1835
Joined: Sat Jul 30, 2011 4:31 pm

Re: Eagles Revenge v7.1

Post by UnfairestEel »

ER, what's the deal with this rule:

#load-if-defined GOLD-RUSH-MAP

(defrule
(current-age == feudal-age)
(current-age-time > 8)
(building-type-count-total stable < 1)
(can-afford-building stable)
(goal 9 0)
=>
(set-strategic-number sn-minimum-town-size 1)
(set-strategic-number sn-maximum-town-size 20)
(build stable)
; (chat-to-all "Building 1st stable attempt no. 2 because of map screws")
)

:lol:
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.

User avatar
ER
Waheguru
Posts: 2764
Joined: Sat Nov 08, 2003 9:23 am
Location: Johannesburg, South Africa

Re: Eagles Revenge v7.1

Post by ER »

detritus from the past :lol:

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Campeador
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Posts: 1340
Joined: Mon Nov 01, 2010 8:11 am
Location: Spain

Re: Eagles Revenge v7.1

Post by Campeador »

I've tested twice ER7.1 vs ER7. Reviews:

Game 1:
- ER71 has a very infortunate dark age, with a villager killed by a wolf and a few villagers blcked by their partners because lack of sheep => crowded berries
- Despite to that both ERs are 19', perhaps ER7 also had bad luck, but I doubt that so exagerated. But ER7 with a higher score
- ER7 attacks faster , attack stoped
- ER71 attacks now, also stopped
- more attacks with different results, every army is taking and losing advantage every time
- finally ER7 wins

Game 2:
Similar, but ER71 is not so unlucky and takes a clearly better castle time. Again ER7 attacks the first, more attack later, etc. Even game with no gold for anyone, I finished it after 2:43, with a too small advantage for ER71 to win.


Anyway this AI is designed to smash general AI, no other versions of itself. I haven't tested it against other AI enough to be sure about if it has become even stronger or not. The only thing that I can say is that 7 and 7.1 are both real nighmares.


Common problems:
- Mining camp bug confirmed. In late game it builds gold camps in places without any gold, I've watched their useless construction.
- Both ERs ignored two far mining camps in a border of the map, perhaps increasing max-camp-distance to FULL-MAP or something like that could correct it.
- If you don't train monks your monastery is useless. Your university and siege workshop are enough to jump to imperial.
- ERs sometimes stop eagle training despite the resources, but I imagine that it was because they were saving resources to take more upgrades, so ignore this comment.

Anyway, after to watch this AI I can understand how Hernan Cortés and his soldiers suffered to conquer Aztec Empire. :wacko: I'm sure that you still laugh a lot when you remember people from a few years ago saying that Aztecs and eagles are underpowered, convincing you to create this monster. :lol:

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UnfairestEel
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Posts: 1835
Joined: Sat Jul 30, 2011 4:31 pm

Re: Eagles Revenge v7.1

Post by UnfairestEel »

I haven't noticed much difference actually.
One mistake against this AI and it's gg :ph34r:
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.

master26
Forumer
Posts: 4
Joined: Sat May 05, 2012 10:57 am

Re: Eagles Revenge v7.1

Post by master26 »

why the villagers once hiding in the towncenter never go out?(v7.1)

besides, i think the sencond towncenter needs to be built earlier :)

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UnfairestEel
Waheguru
Posts: 1835
Joined: Sat Jul 30, 2011 4:31 pm

Re: Eagles Revenge v7.1

Post by UnfairestEel »

are you spectating rather then playing?

If so it's probably because you accidentally clicked garrison into the Town center.
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.

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