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Re: Eagles Revenge v7.6

Posted: Mon Feb 06, 2017 12:12 pm
by CheeseOnToast
Still a strong AI, can still beat some modern UP scripts, impressive work. Improved v7.6 coming soon? :ph34r:

Re: Eagles Revenge v7.6

Posted: Sat Feb 11, 2017 1:35 pm
by Esty
One defensive tower to protect the town during the transition to the castle age would be all what that lovely AI need to express all is power <3
:devil
ER already knows thisâ˜ș

Re: Eagles Revenge v7.6

Posted: Sun Feb 12, 2017 2:33 am
by UnfairestEel
ER7 sells stone for more gold. This gives it a chance to win even if the flusher hits gold, it also makes it easier to fc-> a (potentially) faster fc time results.

The fastest way to make this ai stronger, would be to let it be more flexible (ie stop training eagles vs jaguars :lol: ) But ER will never do that, because it kills the idea of this ai. He did do it with pikes vs knights though, but there are a few good reasons for that:
1. Knight strategies 'were' common and a well executed one naturally defeated ER
2. Pikes also come from the barracks and use the same upgrades-> it's a natural switch from eagles to pikes.

I do believe that ER could probably further optimize this AI's "fast" fc, and make it the default strategy regardless whether the enemy flushes.
Replacing wheel barrow research in feudal with 2 villagers is advisable-> it is much easier to execute (meaning you can get even more ambitious with castle times) and is also naturally faster. Wheel barrow is advised for large number of dark vills, but against the modern ai flush, you should be aiming to get to castle age faster so there will not be as many dark age villagers.

Re: Eagles Revenge v7.6

Posted: Wed Oct 21, 2020 8:31 pm
by FireBall37
Does anyone know if ER is still working on this project??? It is AMAZING!! I think with new UP improvements (deer luring etc), the fc time could be even faster. B)

Re: Eagles Revenge v7.6

Posted: Fri Jul 23, 2021 11:46 am
by Esty
I made a version compatible for DE !

- i fixed a bug which triggered on DE (villagers were retasking none stop because of " dropsite-min-distance live-boar < 6 " which stayed true even when the boar was fully eaten. yDE :blink:
- i added ri-eagle-warrior upgrade and added conditions to some researchs which would prevent "ri-eagle-warrior" to be prioritized
- i prevented ER to train eagle-scouts non stop in feudal-age
- i added loom and arson

That's it. Nothing more was modified.

Enjoy

Re: Eagles Revenge v7.6

Posted: Sun Jul 25, 2021 7:42 pm
by FireBall37
Nice :D

Re: Eagles Revenge v7.6

Posted: Mon Jul 26, 2021 1:10 am
by Promiskuitiv
Sounds good!

Just the loom upgrade goes a bit against ER's philosophy (as I remember it) to just put all efforts towards making the Eagle Rush as strong as possible, even if more vulnerable to feudal attacks. In general it's sensible though. :)

Edit: And yes of course it doesn't matter with Aztecs on AoC anyway. :D

Re: Eagles Revenge v7.6

Posted: Mon Jul 26, 2021 7:49 pm
by FireBall37
Yes I believe it is smart. I have accidentally played Shadow vs ER and the only reason I noticed he wasn't Aztecs was how fast his villager pop was dropping lol