Barbarian v2.18

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_II2N_
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Posts: 639
Joined: Thu Jul 14, 2011 8:44 am

Re: Barbarian v1.52

Post by _II2N_ »

Updated, hopefully gives now Troxeidon better challenge with aztec+teuton team at rivers B)

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Campeador
Waheguru
Posts: 1340
Joined: Mon Nov 01, 2010 8:11 am
Location: Spain

Re: Barbarian v1.52

Post by Campeador »

Your 1.51 version is very strong, one of my candidates for the second place (the other is IS_Machine, although there are a few scripters which coulds surprise us with a late time update).

Perhaps 1.52 is able even to defeat Troxeidon once finishes but it has an error:

File: Barbarian\UP.er
Line 442: ERR 2005: Invalid identifier: up-set-targer-priority

I think that you still have more than 24 hours to correct it or to play with 1.51. But remember the the deadline time is GMT, not your national time.

_II2N_
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Posts: 639
Joined: Thu Jul 14, 2011 8:44 am

Re: Barbarian v1.52

Post by _II2N_ »

Weird, my line 442 looks like this: (up-set-target-priority c: town-center c: 10000) and it works. Or is it because tournament is going to use older UP version? In that case I'll remove those and upload another version too.

erli4000
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Posts: 25
Joined: Sat Dec 24, 2011 4:10 pm

Re: Barbarian v1.52

Post by erli4000 »

Using the latest user patch 1.1, I get the same error as campeador.

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Campeador
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Posts: 1340
Joined: Mon Nov 01, 2010 8:11 am
Location: Spain

Re: Barbarian v1.52

Post by Campeador »

I've had this error with these versions:
- UserPatch.20111219-165248
- UserPatch.20111225-121526

scripter64
Waheguru
Posts: 5891
Joined: Fri Jan 16, 2009 8:36 pm

Re: Barbarian v1.52

Post by scripter64 »

up-set-target-priority is now up-set-defense-priority, sorry lol. I'm happy that the new stuff is already being used :lol:
up-set-target-priority was introduced in version 20111224-X and renamed in 20111225-X.

_II2N_
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Posts: 639
Joined: Thu Jul 14, 2011 8:44 am

Re: Barbarian v1.52

Post by _II2N_ »

:lol: Fixed.

_II2N_
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Posts: 639
Joined: Thu Jul 14, 2011 8:44 am

Re: Barbarian v1.6

Post by _II2N_ »

Updated with many changes. Should be much stronger now and takes more advantage from UP, though 2nd boar luring might be a disaster.

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UnfairestEel
Waheguru
Posts: 1835
Joined: Sat Jul 30, 2011 4:31 pm

Re: Barbarian v1.6

Post by UnfairestEel »

This AI is unbelieveably good!
so many strategies, and every single one of them is deadly.
It must be hard to improve an AI so good. :)
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.

_II2N_
Guru
Posts: 639
Joined: Thu Jul 14, 2011 8:44 am

Re: Barbarian v1.6

Post by _II2N_ »

Thanks. But I think there is still a lot that could be done much better. I'm still not satisfied with Barbarian's flush.

Btw I just found a weird bug with slinging that may occur with 3+ Barbarians in same team and one of them has meso. Only one of them actually chooses to sling and rest just do sling build up and then do nothing until they hit castle :lol:

My plan was to make them not always sling mesos but something has obviosly went seriously wrong. I quess it's some problem with taunt communication but it's really messy already.

EDIT: Found&fixed and few other bugs too.

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