Barbarian v2.18

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marathon
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Re: Barbarian v1.4

Post by marathon »

Looks like a Rumble Reefs (sp?) case. It's a map with so many sheep that your villagers can't exit the TC lol.

In such a case, just hope there's a Celtic enemy.

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UnfairestEel
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Re: Barbarian v1.4

Post by UnfairestEel »

Why a celtic enemy?
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Knowledge is Power.
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_II2N_
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Re: Barbarian v1.4

Post by _II2N_ »

Celtic units will always convert sheep close them, one of their bonuses.

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UnfairestEel
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Re: Barbarian v1.4

Post by UnfairestEel »

Ha! lol.
The bonus would backfire in this case I suppose :lol:
Knowledge is Time.
This simple fact can be derived from these beliefs:
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Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
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_II2N_
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Re: Barbarian v1.5

Post by _II2N_ »

Updated to v1.5.

A bigger update this time, almost all strategies are boosted more or less. Barbarian is now able to play with UP. It also plays better at water maps, especially with UP. I also fixed a huge number of bugs.

EDIT: Rule limit was reached in some situations without UP... should be fixed now :rolleyes:
EDIT2: No it wasnt, damn saracens. One more try.
EDIT3: Aztec boomers had still problems, this MUST be the last one :head :head :rofl
Last edited by _II2N_ on Sat Dec 10, 2011 7:26 am, edited 1 time in total.

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ER
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Re: Barbarian v1.5

Post by ER »

:head :lol:

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UnfairestEel
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Re: Barbarian v1.5

Post by UnfairestEel »

As always, this AI is great and I still fail to beat it :lol:

This is one the advantages of randomness is the difficulty to test against it.

Good work!
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.

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Campeador
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Re: Barbarian v1.5

Post by Campeador »

I use AIs with a single strat if I want to know if my own is resistant for than. But to test my general skill I consider AIs with diversity much more reliable and fun.

As human player I also like to play against unpredictable oponents. This is the reason because I want to add a random default strat for my AI in the future, vhanging the strat if adequate. But I still have too many things to improve and add to my AI.

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UnfairestEel
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Re: Barbarian v1.5

Post by UnfairestEel »

AIs with lots of different strategies are harder to improve but they're also harder to "counter"

Obviously this is because you never know what it will throw at you.
This makes it worth having lots of strategies but only if they are all good, like Barbarian for example.

I still think that Charmelion is the King of diversity even though Barbarian might be "better" :)
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.

_II2N_
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Joined: Thu Jul 14, 2011 8:44 am

Re: Barbarian v1.51

Post by _II2N_ »

Updated.

Sorry, I found and fixed a random bug that broke the eco balancing with castle drop strategy so I had to re-upload v1.51. It got stuck with the gather percentages it happened to pick after it tried to switch eco balance system.

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