Barbarian v2.18
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- Forumer
- Posts: 25
- Joined: Sat Dec 24, 2011 4:10 pm
Re: Barbarian v1.61
I tried a 2 vs 2 game with the horde vs barbarian 1.61 in the latest userpatch and got player4 barbarian/onlymeso.per line 447:err6002 rule too long at beginning of game. Both barbarian ais were not meso either.
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- Guru
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- Joined: Thu Jul 14, 2011 8:44 am
Re: Barbarian v1.61
Try to download it again, it's fixed now. I noticed that and reuploaded Barbarian earlier today. Sorry for those few who were too fast and downloaded the not working version.
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: Barbarian v1.61
I was checking stuff after a mp test went OOS and I found something. For up-set-defense-priority and up-set-offense-priority, I probably mentioned this, but didn't emphasize it enough (see the note here): you can't use unit lines with these commands (at least not yet). Setting something like spearman-line will have unknown results. You can only use standard types and classes. Instead of spearman-line, use spearman, for example. Sorry
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- Guru
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Re: Barbarian v1.61
Ah, ok. In my tests it worked well though (monks aimed well and eagles only fought melee-units first), but I'll switch those in the next update. Maybe I atleast now get a reason to start doing that
- kram1138
- Guru
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- Location: Winnipeg, Canada
Re: Barbarian v1.61
Hmmm. I wonder where Barbarian's max-camp-distance was.
Oh, and another thing: it had two TCs until just before this was taken.
The full map print is pretty cool.
This was in a game on UP on my custom random map. It didnt have enough TS most of the castle age.Oh, and another thing: it had two TCs until just before this was taken.
The full map print is pretty cool.
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- Alevo1
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- Location: England
Re: Barbarian v1.7
I'll test it out soon what's new?
Kram, how do you take pictures like that? :O
Kram, how do you take pictures like that? :O
- kram1138
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- Location: Winnipeg, Canada
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- Forumer
- Posts: 25
- Joined: Sat Dec 24, 2011 4:10 pm
Re: Barbarian v1.7
For userpatch, up.per line151:err2005:invalid identifier:trebuchet-line
I"m going to guess because of this change to user patch
UserPatch 20120130-142304 has been released! This resolves 243: #UserPatch [AI Scripting] New combined unit counting identifiers should be renamed to avoid confusion. These were never truly unit "lines" and should not have been named as such. This may be a breaking change for some AIs. I'm sorry about the trouble
Renamed identifiers (if they were defconst'ed in the AI, there's no issue):
- 970 monk-line: now named "monk-set"
- 971 trebuchet-line: now "trebuchet-set"
- 972 combined-huskarl-line: now "huskarl-set"
I"m going to guess because of this change to user patch
UserPatch 20120130-142304 has been released! This resolves 243: #UserPatch [AI Scripting] New combined unit counting identifiers should be renamed to avoid confusion. These were never truly unit "lines" and should not have been named as such. This may be a breaking change for some AIs. I'm sorry about the trouble
Renamed identifiers (if they were defconst'ed in the AI, there's no issue):
- 970 monk-line: now named "monk-set"
- 971 trebuchet-line: now "trebuchet-set"
- 972 combined-huskarl-line: now "huskarl-set"
- offwo
- Guru
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- Joined: Mon Feb 21, 2011 9:31 am
Re: Barbarian v1.7
Add this to the top of the script
(defconst monk-line 970)
(defconst trebuchet-line 971)
(defconst combined-huskarl-line 972)
and it should work.
(defconst monk-line 970)
(defconst trebuchet-line 971)
(defconst combined-huskarl-line 972)
and it should work.
those hackers are just idiots, i spit on them - Mabuse