Using the Turtle Pack, I thought it would be nice to add more gold, stone, and forage bushes to the random maps.
Advantage: When the Computer AI runs out of stone and gold at its base, it does not go off mining it at the corners of the map. The new gamedata_x1.drs adds more resources to the base of each player/AI, so that it will remain strong for the extended time.
Just 20 forage bushes, 8-12 gold/stone and more sheep, dear, and boar.
More resources at Random Maps
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- Waheguru
- Posts: 1905
- Joined: Sat Nov 08, 2003 9:22 am
Re: More resources at Random Maps
UP introduces resource_delta to address that so there is no need to clutter up your map like this.
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- Forumer
- Posts: 59
- Joined: Wed Jul 04, 2012 4:49 pm
Re: More resources at Random Maps
Hmm, really?
Could you be more specific on resource_delta, and how do I implement it?
Could you be more specific on resource_delta, and how do I implement it?
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- Waheguru
- Posts: 1905
- Joined: Sat Nov 08, 2003 9:22 am
Re: More resources at Random Maps
Source: the reference file that came with the UP.About resource_delta
resource_delta inConstDelta
• Modify the resources of a specific instance of an object.
• Section: OBJECTS_GENERATION :: create_object
Examples for resource_delta
1. Remove 100 gold from a gold-mine object.
<OBJECTS_GENERATION>
create_object GOLD
{
number_of_objects 7
resource_delta -100
}