The_Unknown v2.21
- offwo
- Guru
- Posts: 541
- Joined: Mon Feb 21, 2011 9:31 am
- Aleph
- Yogi
- Posts: 487
- Joined: Sat Jan 17, 2015 10:07 am
- Location: Germany
- LightTree
- Waheguru
- Posts: 1608
- Joined: Wed Mar 10, 2010 12:21 am
Re: The_Unknown v2.1
Thx offwo .
-
- Waheguru
- Posts: 1905
- Joined: Sat Nov 08, 2003 9:22 am
Re: The_Unknown v2.1
Just played a 4v4 with 3 team random civ and 1 aztec. Unk got aztec flank so I could see the new strategy in action.
First mistake: The aztecs renamed themselves to Scripter64, but they went for a building-wall rather than a symmetrical building placement.
Just kidding. Really nice to see ideas like this in action. While the building wall worked nicely, other areas lack refinement.
Aztecs made militia for a drush but didnt attack before the enemy already had a feudal age army. They actually found an enemy, but only a TC, a mill and some houses. Maybe sent them with DUC for scouting, instead of idling. Japanese went for a xbow rush as pocket and build a defensive watch tower. (failed forward placement or not disabled when not playing as flank?) Chinese went for eskirms as pocket. Questionable choice and even worse as the did not make enough pikes.
Overall their entire team had not enough anti cavalry and that was their downfall as both pocket Hordes went for that.
Keep up the work if you can fix the issues this will be a really interesting and human-like AI.
First mistake: The aztecs renamed themselves to Scripter64, but they went for a building-wall rather than a symmetrical building placement.
Just kidding. Really nice to see ideas like this in action. While the building wall worked nicely, other areas lack refinement.
Aztecs made militia for a drush but didnt attack before the enemy already had a feudal age army. They actually found an enemy, but only a TC, a mill and some houses. Maybe sent them with DUC for scouting, instead of idling. Japanese went for a xbow rush as pocket and build a defensive watch tower. (failed forward placement or not disabled when not playing as flank?) Chinese went for eskirms as pocket. Questionable choice and even worse as the did not make enough pikes.
Overall their entire team had not enough anti cavalry and that was their downfall as both pocket Hordes went for that.
Keep up the work if you can fix the issues this will be a really interesting and human-like AI.
-
- Forumer
- Posts: 24
- Joined: Mon Aug 15, 2016 1:15 pm
Re: The_Unknown v2.1
Hello Offwo, had some problems and questions,what is 1.5 version of userpatch version you say?link? and unknown is not working for me, with 250 pop arabia and 1.4 userpatch.
-
- Waheguru
- Posts: 1905
- Joined: Sat Nov 08, 2003 9:22 am
-
- Forumer
- Posts: 24
- Joined: Mon Aug 15, 2016 1:15 pm
Re: The_Unknown v2.1
Thx Archon!
- LightTree
- Waheguru
- Posts: 1608
- Joined: Wed Mar 10, 2010 12:21 am
Re: The_Unknown v2.1
@ scripter/placement above.
-
- Yogi
- Posts: 250
- Joined: Wed Jun 11, 2014 8:54 pm
Re: The_Unknown v2.1
Hi Offwo,
I tried to run the last version of your AI against Meleon on the Ladder, but looks like it is not compatible with patch 1.4 (or maybe it is just a bug, it is not exploring at all). Should I just use the previous version or you are gonna edit it to be compatible with 1.4?
I tried to run the last version of your AI against Meleon on the Ladder, but looks like it is not compatible with patch 1.4 (or maybe it is just a bug, it is not exploring at all). Should I just use the previous version or you are gonna edit it to be compatible with 1.4?