Fixes:
- Retreats, however, siege weapons still move erratically. (This should've been fixed a long time ago, I guess)
- Resource control holes and errors that makes it fail to prioritize eco and upgrades more.
- Civ-related unit priorities, (e.g. Mayan EW and Plume balance)
- Threat rules that enable Vetrix to properly train counter units.
Few fixes, yes, but these made its performance slightly, yet significantly better than the older versions. It's also about time that Vetrix's units had less epileptic seizures when facing a tower, castle, or a Town Center

Recurring failures:
- Erratic movement of siege weapons on DUC, making especially Trebuchets almost unable to fire on buildings. It unpacks, then quickly packs back...sometimes it fires before it packs.
- Vetrix still sometimes fail to research ri-eagle-warrior even though the rule has been placed.
- Vetrix sometimes chooses NOT to research unique-unit-upgrades even with enough resources. This happens mostly with Turks and Vikings.


- Vetrix still fails to click imp at the early 30min mark, of course
