Re: Vetrix AI
Posted: Wed Nov 05, 2014 7:47 am
New update. What problems I have in mind were these:
1. The AI builds too many mining camps even if it doesn't need them.
2. I'd like to have this kind of trick: I want to make this AI attack and raid as quickly as it can. The problem is, Vetrix doesn't know when to put the pressure more and to quit. Military superiority sometimes help. Sometimes. I've seen Vetrix losing to Dreadnaught (not the "Dreadnought") a lot just because if the archers don't die to Dreadnaught's hellish spam of skirmishers, Vetrix doesn't really know when to put the pressure on even with military superiority hitting an advantage already.
3. I've yet to make a clear diverse of strategies. Flush does work quite well, but eventually encounters problem #2, and probably xbow rush...probably (I've never really looked into this so lol). The krush is of something that needs to be improved. I'd work on this but I need to deal first with building placements, especially at problem #1, and RESOURCE CONTROL, since the AI never ever really had a good resource control, even now that I tweaked it a bit into not wasting on unnecessary upgrades.
If there are any problems I haven't mentioned, feel free to help. I'd really love it. Thanks!
1. The AI builds too many mining camps even if it doesn't need them.
2. I'd like to have this kind of trick: I want to make this AI attack and raid as quickly as it can. The problem is, Vetrix doesn't know when to put the pressure more and to quit. Military superiority sometimes help. Sometimes. I've seen Vetrix losing to Dreadnaught (not the "Dreadnought") a lot just because if the archers don't die to Dreadnaught's hellish spam of skirmishers, Vetrix doesn't really know when to put the pressure on even with military superiority hitting an advantage already.
3. I've yet to make a clear diverse of strategies. Flush does work quite well, but eventually encounters problem #2, and probably xbow rush...probably (I've never really looked into this so lol). The krush is of something that needs to be improved. I'd work on this but I need to deal first with building placements, especially at problem #1, and RESOURCE CONTROL, since the AI never ever really had a good resource control, even now that I tweaked it a bit into not wasting on unnecessary upgrades.
If there are any problems I haven't mentioned, feel free to help. I'd really love it. Thanks!